These high-end graphics cards are under $600 and usually under $500 when released. If you already have a quad core CPU you don't need to upgrade for quite some years still, at least 4-6 more.
The GPU's drop in price a lot more later on. Just buy one, pop it in place of your old one, re-install your drivers and your ready to go. Ready to experience the future in graphics years before console users get too.
Wait till this GF100/GTX 3xxx series comes out, then PM me and I'll put together the best for your budget. I say wait because once these come out all the other series will drop in price.
Huh? Where did you get this idea that DX11 is going to be software emulated on Nvidia's 3xx series? This is a completely new architecture from Nvidia that fully supports DX11 and OpenCL. Along with new things that ATI can't do, such as native support for C/C++ and FORTRAN code.
@jmd749:
Well you have to look at the ray-tracing speed increase in terms of % increase. It's performing the ray-tracing 260% faster. As the number becomes larger, the amount of FPS increase from the % increase becomes exponentially more.
@dchalfont:
Well the thing is, Nvidia worked really hard to implement Fermi support in the upcoming version of Visual C++. So developers will VERY easily be able to open their source code and port it to run on your 300 series ...
@oobob: It actually doesn't cost all that much for build a PC that could run that resolution. It also depends on the quality of the game of course. But most games don't have built in settings to set such a resolution, as such computer monitors/TV's are extremely expensive right now, so no gamer is going to have one haha. Adding a resolution to a specific ini file in a game directory can usually enable it.
Resolution doesn't take to big a hit on performance. Anti-Aliasing amount a...
I miss the Sony QRIO :(
http://www.youtube.com/resu...
http://www.youtube.com/watc...
http://www.youtube.com/watc...
So what if you were bleeding money on it Sony! You were way ahead of all other c...
Depends on the type of modchip. Most modchip's don't contain an illegal bios, but merely are attached in a way to intercept the processors signals and modify them as needed. Allowing people to modify the existing software in the console to their liking.
Lol, perhaps that's part of the reason for the delays. Nvidia saw ATI come out with Eyefinity, so they decided to delay a bit to one up them on it. Eyefinity+3D.. haha
GF100 is the chip name, not the card series name. The series will be GTX 3xx.
Nvidia will be showing off it's upcoming new Fermi GPU architecture at CES running some popular games. So that is one thing gaming related.
Larrabee isn't meant to push the envelope either. It's just Intel's attempt at try to make a GPU that's good enough for at least some gamers. It won't be able to compete with the top of the line GPU's though.
It would actually be quite a good choice for Nintendo, since it's a CPU with a GPU integrated. This allows for a MUCH smaller motherboard design, and thus a more efficient, cheaper and sleek console.
@sltPoison:
SSD's are fast approaching the limit of SATA 3 already. So even SATA 3 won't be good enough. But it's better than SATA 2 at least.
Fusion-io already makes an SSD that exceeds the limit of SATA 3. So they use a PCI-E 2.0 slot instead due to the much larger bandwidth.
SATA 3 6Gbits = 768MB/'s (Wiki says 6Gbit SATA 3 is only capable of 600MB/'s read though.)
ioDrive Duo = 1.4 GB/'s Write \\ 1.5GB/'s Read
If Nvidia released this whitepaper 2 years ago, then yes it wouldn't be worth a damn thing. But this is released only a few months before Nvidia's expected release date of the cards. They can't make any real changes to the chips at this point, nor when the whitepaper was released. New GPU's take years to develop and months to crank out the first version of the chips, and then more months for another revision or 2 of the chips to get yields up. Thus the whitepaper details what features are goi...
Yes I'm aware of the DX11 enhancements. I merely left them out in my comment to you because I saw you don't have a DX11 GPU, so it had nothing to do with commenting on your experience of the game. DX11 is indeed great.
And actually no, Crysis 2 won't be ported crap on the PC. Crytek is still a dedicated PC gaming company. That's where their passion is, pushing games past the limit. They are merely expanding their games to the consoles for some increased revenue. The CryEngine 3 h...
Stalker has the advantage of the new multi-threading built into DirectX 11. As long as your on Vista/7 and have DirectX 11 installed, you can take advantage of it. It doesn't need a DX11 GPU to work. Games such as Stalker that are made around DX11 are seeing the huge increase in performance this brings. So it's not so much that STALKER is optimized more, but that it's taking advantage of some new DirectX technology to increase game performance. You'll see the same happen with Crysis 2. It's g...
Uhh.. How exactly is this their only counter? Nvidia is merely stating one of the new features of their upcoming Fermi architecture.
They already released most of the details of what's new in Fermi with the whitepaper they released a couple months back:
http://www.nvidia.com/conte...
Although a lot of what's in it you probably ...
No it doesn't for sure kwyjibo. The Tesla cards require more power due to the larger RAM size and clocks. In order to bring power consumption down, they would need to disable one of the core clusters. It's ok for them to push the max TDP for the consumer cards. But when it comes to the Tesla cards, they have to make sure they do not go over, as these cards/chips are packed together in large server racks a lot of the time. And going over by even a bit, spread across a large amount of these car...
What, you expect Nvidia to just sit around and say nothing until they have enough chips ready to ship? That's corporate suicide.
@dchalfont:
"GF100 replaces the traditional geometry processing architecture at the front end of the graphics pipeline with an entirely new distributed geometry processing architecture that is implemented using multiple “PolyMorph Engines”. Each of these engine includes a tessellation unit, an attribute setup unit, and other geometry processing units. Each SM has its own dedicated PolyMorph Engine as shown by the three grouped diagrams that we showed you earlier."
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