@XRider:
Nvidia like Apple when it comes to pricing? Lol. You must not be aware of the price factor of chip size.
Nvidia's Fermi chips are MUCH bigger and complex, and thus hotter and more power consuming than ATI's. Since they are bigger, Nvidia makes less of them per wafer at the fabrication plant. And since there's less on each wafer there's also more with defects, and thus less products to sell. This all add's up to Nvidia having to sell for a much higher price than...
@vulcanproject:
Actually a dual GPU card of Fermi is possible. The chip is still about the same size as last gens GT200's. Sure it will take a bit more power and some better cooling, but it would be possible. Or if all else failed it would be down-clocked a bit and then would work fine.
@ArmrdChaos:
The temps and power consumption aren't actually bad most of the time, they stay in the same range as the 2xx series. It's only when you really push the card har...
A designed for CUDA application is basically a multi-threaded C or C++ application with added in Nvidia CUDA calls for their GPU functions. Thus it's not hard to port the code for another platform than Nvidia's.
http://en.wikipedia.org/wik...
Fermi is a lot better at general computing than past generations though, and doesn't even need the code to be modified extensively to run on it anymore. So it will be ...
Ya know guys... Firefox has had an "incognito" mode for ages.. lol.
Tools>Start Private Browsing.
IE < Opera < Firefox/Chrome
Nvidia has some of their own video up on their Youtube channel also:
Part 1:
http://www.youtube.com/watc...
Part 2:
http://www.youtube.com/watc...
3DV sold their assets to Microsoft in March last year:
http://en.wikipedia.org/wik...
@Krayzie Bone:
Actually no. It's a well known fact that Nvidia and ATI are the big deciders on what is and isn't implemented in a new DirectX version.
Hopefully DDR3 prices start to go down. I'd really like to make a 12GB triple channel DDR3 rig for rendering purposes.
OpenCL is a subset of OpenGL, which is already a widely adopted standard. OpenGL and DirectX are what GPU's support. Many games and engines are built on OpenGL, yet they don't run on Mac's or Linux. And why is that? Because the application (game) still has to go through some very thorough rewriting to run on another operating system.
And sure, so far in the half a year DX11 has been out, there haven't been a crap load of games that support it. But the ones that are out are some p...
Ah man, Champ.. You gotta get Just Cause 2! I've already logged 25 hours in that game, and it's freaking awesome. The quality of work they did on the land area is just stunning, and the gameplay is really innovative and fun. It's quite addicting.
It's really not. There are plenty of guides on the internet if you get stuck on something. Just follow along with one for the first time.
PCI-E 2.0 x16 still has more than enough bandwidth available to feed graphics cards, and will for quite some time still.
Well if it turns out to be true that it will use Nvidia's Tegra 2 platform, then I am for sure interested. Because that thing can pump out some serious graphics from a very small package. And the 3D screens that don't need glasses is another plus.
@Fishy Fingers:
The average consumer wouldn't have those parts you mentioned obviously. But the average person does have at least a keyboard, mouse and OS. Of course not EVERYONE in the world has these parts. But only a rare individual in this day and age who's reading this article wouldn't have those few parts. Thus the article is targeted towards the people who read this type of article. Why include the cost's of something pretty much all your readers would already have?
@karan8624:
Yes it supports 3-way SLI, but there's something the average PC builder doesn't know to look at when choosing a motherboard. What the bandwidth rating for all the PCI-E slots is when they are all being used. Most good motherboards do x16/x8/x8, while the best do x16/x16/x8, and I think there's one from EVGA that does full on x16/x16/x16.
PCI-E 2.0 is a type of slot. The x## is it's bandwidth multiplier. X16 is full bandwidth. x8 is half, x4 is quarter. <...
How long ago did you build this? Because $1600 is a lot for all those components. And it's too bad you didn't go with one of EVGA's better boards if you're planning on crossfire in the future. That Asus board only supports PCI x16/x8/x8, or just x16/x16 and no third. EVGA has some x16/x16/x8 ones for cheaper.
@Fishy Fingers:
Yeah but it's still a moot point you're making. If a person is reading this article, they most likely already have a computer and thus a keyboard, mouse, speakers, OS.
@DrRobotnik:
Pretty much anyone planning to build a computer already has a computer, and thus already has an operating system. So why would one need to include the cost of something they already have? The person probably already has a monitor also.
The only other components would be speakers, mouse and keyboard. Which most people would already have also.
And that's the beauty of PC gaming as apposed to consoles. You don't just buy a whole new computer w...
The 8 series was a whole new architecture. And now this GTX 4xx series is also. Fermi is still an amazing groundbreaking chip. The average gamer just hasn't learned enough about it to know why.
I would rather Nvidia make computing breakthroughs with their chips and come out with a hot power hungry card, than just sit around fiddling their fingers not trying to do anything really innovative. All the Radeon 5xxx series is, is two 4xxx series chip's slapped together, multi-display outp...