Not that I agree with WeedyOne's statement, but demon's souls/dark souls were much more similar to Monster Hunter than Diablo in terms of mechanics.
Also, in those games, the challenge is usually cited as the main attraction, whereas Diablo 3 is more about loot.
Monkey Island, Grim Fandango, Sam & Max, X-Wing, Tie Fighter, Rebel Assault 1-2, Jedi Knight Dark Forces 2.
So many fond memories, but none of them within the past decade. It's a bit sad they are closing, but not surprising to me.
I'd love to play a new Doom game, too bad there hasn't been a proper Doom sequel since 1995.
Doom 3 was Doom trying to be a horror game, I doubt Doom 4 will be any more similar to the originals when/if it comes out.
For that amount of money I'd hope they at least let me choose between Shepard with a red stripe, a blue stripe or a green stripe.
I'm currently working my way through Baldur's Gate: Enhanced Edition, and it reminds me that I really miss the old Bioware...
Mass Effect 3's '16 endings' taught me to take these kinds of statements with a giant grain of salt. I doubt CDPR would do the same thing, but I'll temper my expectations all the same until I play the final product.
They're REALLY reaching there with a few of those... Though top 10s are a pretty lame articles anyways since they are completely opinion based so I can see why there wasn't much effort.
I do find it funny that they chose a picture from Other M for Samus, because that was clearly her best role /s.
Or maybe they have a different opinion on what makes a game good, or more specifically good enough for the 9.5-10s it's routinely been getting. Do you really think everyone who thinks Infinite doesn't live up to the hype just hates fun?
Futhermore where in the article does it say it's wrong to like the game? All it says it that the game has, in the author's mind, faults, it doesn't say you must stop liking a game because of those faults. It never even says...
I wouldn't really agree with Elizabeth being invincible as a complaint, it's stupid sure, but the alternative is her either being able to die which would suck, or having her go unconcious where you need to run over and smack some life into her like in Spec Ops, which means running out of cover. Maybe there is a better escort mechanic that avoids both problems, but I'd rather have her invincible than having to babysit her, and I don't remember her ever being attacked...
...
"Don't get me wrong, I like zipping about on skyhooks and shooting bad guys - but imagine if Irrational had held back during some of those encounters, reined in the powers and provided fewer, more significant enemies: perhaps then we'd have some drama worthy of such a beautifully constructed stage?"
The article never said there shouldn't be shooting in the game, they simply said they thought that there was too much combat while the highlights of the game...
How much shooting does an FPS require to be an FPS exactly? It's more a description of it's core gameplay mechanic than an indication of it's frequency, though I admit the common FPS has lots of shooting so it's understandable. This doesn't mean, however, that the game must have a certain percentage of shooting segments to qualify as an FPS.
The appeal of most FPS games is, simply speaking, the fun of shooting dudes in the face. The reason FPS' make gr...
"Given this degree of buzz, the game is almost certain to become a pop cultural phenomenon on the order of earlier games such as World of Warcraft, and possibly even an icon on the order of the Mario Bros franchise"
Whaaaaaaaaa?
D3 is not objectively better than D2 in most ways. D3 went in an entirely different direction than D2 with wow style bosses, auto-leveling skills, no attribute points, I could go on but I won't. People who don't like that direction aren't just pissed because of nostalgia, it's because to them it isn't the same kind of game as it's predecessors.
And how does HL2 suck exactly, or more specifically how does it suck NOW, since that implies it didn't su...
The way guns and gunplay are handled is probably the worst part of Infinite. It isn't bad, I was never under the impression that it wasn't a solid set of mechanics, but it was never really all that fun.
For me, the combat always boiled down to using my possession and bronco to incapacitate entire enemy groups easily and then using guns to pick them off while they are helpless. Unless there was a handyman around this was the routine that worked almost flawlessly for th...
I think you are misunderstanding it.
For one, he's comparing Columbia to Bioshock and finds that the setting doesn't have the same punch, though he does admit it's gorgeous looking.
He's also pointing out that the themes in the game are motifs instead of an actual commentary with a message.
It's hard to summarize the entire article, it's a long read, but a good one, and I mostly agree with the author's points, no s...
I'd also like to point out how different the new TR is from the old ones.
Now I love the new one, but it took many recommendations from people whose tastes I agree with to make me put down $60 for it, since I'd never liked the other TR games, and needed to be convinced this one was different.
Now for a person who liked the old tomb raider games, everyone has been saying how different the game is from previous iterations so they need to decide whether ...
Dear god people, it's a rumour about a console that hasn't even been anounnced yet.
You might want to think about all the untrue rumours that show up on a regular basis in the games industry before you actually put stock in it.
I don't agree Lara Croft is more real than every other current-gen character, but it's definitely a huge step up from what I remember of her character from earlier games.
If nothing else this is excellent example of an origin story reboot, and so far it's my favorite game of this year, which is saying something for me as I hated the earlier tomb raider games.
Are they seriously trying to decide what the game of the generation is before the generation is even over? I mean it's IGN so I guess I shouldn't be too surprised but still...
Furthermore the question of the best game of the generation is inherently subjective and has no concrete answer. A person who likes shooters is obviously going to have a different answer than someone who favors rpgs, and neither is going to have a more valid opinion than the other.
How do we measure a game's brotensity? Do we have a scale of some sort?
Probably because Halo: Reach and Halo 4 sold well and were generally well received by the gaming media.
Whether or not you personally like the Halo games they make, the games sell like crazy, and the same can't be said for any LucasArts games in recent memory.