There's other things to think of as well. PlayStation 4 has twice the ROP's, far more bandwidth & none of its GPU dedicated to an accessory (10% for Kinect). With the source code handed to developers, coding should be easy too. I honestly think the differences will be massive, especially after the 2nd year.
Get rid of the DRM. It's unnecessary, anti-consumer & puts a shelf life decided by Microsoft/publishers on your game. The game is no longer yours, it's just a rental.
It looks like Ninja Gaiden, Shadow of the Damned, God Hand & Ninja Scroll combined. Hopefully one of the highlights of the year.
You're lucky your hobby is cheap: Trolling.
Very true! CD Projekt & a few others already know this. Forcing people to keep your game just makes people not want to buy it. Making your game great & full of content also helps!
With Kinect One vulnerable to day one exploits & the recent allegations concerning Skype, I would personally be very cautious about having an Xbox One in my home.
All of those games are great. Downloadable titles are putting a lot of big budget titles to shame these days.
I really want to know what "Taiko Drum Master Continues to Not Give a Fuuuck" is. :)
Consumer rights, privacy laws & always online are not nit picking. Microsoft should be torn apart by its fans, not defended.
Remember folks, 10% of the Xbox One's GPU is used on the OS. With PlayStation 4's massive bandwidth, better software tools (may depend on developer) & Sony releasing the source code, games should have significantly better graphics & physics on the PS4. If not, then something is seriously wrong.
It's great to see gamers come together for something positive, let's hope Sony listened.
They're logic is broken. I guarantee that Xbox One is gonna be the most hacked console of all time & it's their own fault.
This cloud computing obsession is terrible for gamers. It takes away ownership rights, means the games have a time limit (don't expect a game on the server forever) & the quality (graphically & controls) is always poorer than a console/PC. It's something for the far future, not now.
You're assuming choice control works perfectly for everybody, which it really doesn't. The Xbox One concept is trying to solve a problem that doesn't really exist.
They're both based on the same chipset, but Microsoft use EDRAM & move engines. Sony gambled that it could get 512 RAM chips & it paid off. Xbox One uses 10% of its chip for its OS, Sony has better software & has released the source code. PlayStation 4 is superior based on current specs. No question.
I think one thing Microsoft has done is push people who get 2 consoles (PS3/Xbox) a generation into getting a PlayStation 4/WiiU. Exactly the type of people who spend a large amount of time/money on games. Fanboy's have to justified their purchases online & don't buy games!
You're talking garbage.
The best DRM is making a game people want to keep. Publishers love DRM because we have to keep shit games. Imagine paying $60/£40 for Aliens Colonial Marines & not being able to sell it on.
Sorry, but that's rubbish. Millions of people sell or trade their games for new ones. If people can't do that then they but less games. The games industry biggest problem is massive budgets than can't be recouped unless they sell many millions of copies (that's what killed THQ). DRM will actually speed up this process, with people taking far less chances are games.
I would say the differences are on paper, but both consoles are exactly the same architecture. It's literally one AMD card vs another. Games on both consoles will be coded the same way, if anything the EDRAM on Xbox One will make it more difficult to program than the PS4.