I think that the final paragraph of this article sums up my own feelings as well. Indie Developers make games because they have something they really want to show, and they know that they may not get much money from it. Therefore they put all of their creative and emotional feelings and passion into what they are doing and this often comes across when playing the games. It's much harder for a large bundle of people to create the same about of emotion when they are creating what they have ...
Yeah, I often feel sad about missing some of the earlier game designs like isometric games. Unfortunately, I have been spoilt by today's graphics but that doesn't mean I can't appreciate the beauty in games from an older generation.
Most of these solutions make me cringe with how difficult they are. I love Point and Click games but get so frustrated when the solution is something incredibly obtuse and, sometimes, just downright unfair. The last game on your list seems practically impossible without a walk-though, or at least a huge amount of patience.
Maybe invite Princess Peach then, I hear she makes them for Mario! Although, she might get captured on the way to the party...
Sounds like a party I'd like to attend. Not sure about GlaDOS though, she'd spend that whole party sarcastically talking about the food because she can't actually eat it, and telling everyone that they're overweight.
It's going to be interesting to see where the Xbox One goes. Nice to see that they have plans in the works. It'll be worth keeping an eye out for further developments.
Always really enjoy reading about a companies history, it's so interesting to see how they started and developed.
Always a shame when games have been shoved out to match with an event without much care given about how it actually plays.
Read about this but didn't know the details, so was interesting to read about. Voice actors should definitely have their dues. Good and bad voice-acting can make or break a game and the actors deserve to be treated fairly, surly that makes sense.
Not quite sure how I feel about this. I guess it was bound to happen sooner or later.
Definitely agree with Assassin's Creed, I remember when the whole city first opened up in front of my eyes, it was breath taking stuff!
Glad to see that this one is getting some updates. It looks like it has a lot of potential and some more weapons, bosses and areas will go a long way to make it feel more complete.
A lot of stuff in the Campaign can be completed pretty quickly if you only go through what's necessary. I spent quite a bit of time in the Campaign prisons just to get a good feel of what to do, so unfortunately I can't give an estimated time frame. The sandbox mode doesn't have a specific end-game state, although you can fail if a riot causes the whole prison to burn down, or something similar happens. Most things depend on your knowledge of the game's systems and how good yo...
The Campaign can certainly be an emotional story at times. It's also as long as you want it to be with the main tasks, optional tasks and the ability to stay with that prison for as long as you'd like.
I'm in the same boat really. I appreciate speed-runners but don't really see the point in playing a game that should take hours within a few minuets. The point of most games is to get lost in the world and enjoy the adventure, which is taken away from those with their eyes on a clock the whole time.
Nintendo haven't actually stated that they're focusing, just that they're looking into more mobile avenues. Also Splatoon is a great example of how well a new Nintendo IP can go down with gamers. Maybe I'm just speaking as someone with a great passion for Japanese games though, my shelves are full of them.
Always exciting when a franchise decides to change up the pace. Looking forward to seeing more gameplay on this.
Well, I meant "trusted" really. Too many people believe that everything the BBC produces is based on fact, and just blindly believe them to be true without doing their own research.
Misunderstanding is so painful. Games and Gamers already get such a bad rap, then the trusted BBC go and make something that isn't based on facts and confirm the suspicions of everyone that already thought badly about games and their creation. Sigh.
Impressive ingenuity, and certainly a 'watch out below' situation. A shame about the lack of accessories or interaction though.