The article is nothing more than the boilerplate damage control line for people who were left reeling after the real time PS3 graphics demo matched the impossible to ever be possible original Killzone 2 trailer:
"Yeah, it looks 'pretty' but what about teh gameplay"
padded out in article form.
Very reminiscent of a similar damage control for another exclusive game, Forza 2. When people saw how bad the actual in game graphics were compared to the...
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"Even though it still isn't official, it works for Warhawk, I played a quick game with few guys yesterday. I went to Warhawk space and one guy was asking if anyone wanted to play. He sent invitations to few of us who were there and the game started shortly after."
Very cool.
A year from now this certainly going to be how it will be for every major online game:
* A custom space for every online game that is designed for people to meet up to play...
If you project out to how much money Sony could make from Home it is staggering.
The first month or so Sony said they had some 5 million or so people logging into Home. If each one of those people just spends a couple bucks each year you are already up to 10 million dollars in profits for Sony. Most likely more than enough to run the servers and pay for continued development.
10 million people and you are up to 20 million in profits just from people spending a couple...
Killzone 2 is not some kiddie point and shoot FPS like Call of Duty. It is the most immersive shooter ever created. From the way your character moves through the environment with crouching, taking cover, climbing over obstacles and wall, to aiming and reloading.
This is the first FPS to give you that incredible feeling of actually being on a battlefield. Never again will gamers put up with the silly weightless gun on a pole sliding around a map like Call of ...