And with that, off I go into hibernation...right after finishing Witcher 3.
The biggest issue I can see here is that you (The EnglishDude) have only one bubble. 0_o
I was thinking about this last night as I was trying to sleep. I'm 43 hours in (holy shit that went by fast) and I feel I'm rushing it. I think a good way to fix this is to dramatically limit my time in game, so maybe explore 2 hours at a time, 1 - 3 times per week. Treat it as if I was sitting down to watch a movie, and really concentrate on details. Rather than spend something crazy like 6 hours and churn through it like candy. I could set an alarm (or shock collar, if necessary) ea...
I noticed sharper visuals before realizing a patch was installed and what the official changes were. Playing at locked down 30 all ultra, except high foliage distance and most post fx off. 3440 x 1440.
It looks noticeably better too! And I like the enlarged loot menu. CD Project are something else with their support. They certainly do far more right than not.
Yeah I've read about that and figured it myself through personal experiment with settings. Though whether it was intentional or just a flaw too complex to fix, I have no idea.
The game could use a optimization all around. For example, in the arena area of a certain mission which is a deep indoor environment, turning foliage distance to low dramatically improves frame rate even though no foliage is anywhere near on screen. Either this is an intentional / necessary evil or it can (and should) be optimized to where foliage is only accounted for and processed when visible.
GTA 5 exceeds 12GB of Vram use at 4k with MSAAx8 reaching just over 14GB of Vram.But good luck running it at those settings with one card. http://someimage.com/87ns5j...
Two Titan X's can't even hit a minimum of 60fps at 1080p, all ultra, no AA in GTA 5:
http://www.tweakt...
The 12GB RAM amount is superfluous. Just like the 6GB in the original Titan was. Even games like GTA 5 that will happily use more than 12GB of VRAM at high enough settings and resolutions begin to need more GPU horsepower by that point anyway. So unless you're running SLI, which isn't perfect scaling anyway, it's currently a waste to have that much Vram in a gaming GPU.
Witcher 3 even at 4k uses nowhere near 12GB of vram.
Generally I would agree with you, but this game feels exceptionally smooth and responsive at a completely locked 30fps. If I play with an unlocked frame rate I can feel the stutters from 40 - 60fps like nobody's business.
At 3440x1440, even at all low settings, a solid 60fps is impossible with my 780 Ti.
At 1080p, I keep changing from locked 30 custom ultra to 60 fps custom high and ultra because perfect 60 locked is nice.
Plus it's ...
This is silly. All Sweet FX appears to do is crush the black level a bit and clip the highlights while adding sharpen filter that exceeds the already excessive vanilla high. In adjusting the levels, the color saturation is increased.
This is true only when Hairworks is enabled. That feature is tacked on, no question about it. The hair looks great standard and even animates better on Geralt when running. It's a static up and down motion when using Hairworks. It is at least a step up from AMD's TressFX as implemented in Tomb Raider because here the lighting for the hair stays the same.
Either way, the game feels exceptionally smooth and responsive at a locked 30fps so long as your minimums with vsyn...
Whoever shot that handheld footage either has really good directing skills or teleportation abilities to be able to get those cuts!
And to think that regardless of the overall drop in visual fidelity, it's still quite demanding on even tip top hardware like the Titan X.
They both look really good, the VGX looks exceptionally good though. Like tech demos you see, e.g., like Agnis philosophy. It has a real sense of presence and cinema grade fidelity.
i7-3930k, 780Ti sc. At 3440x1440.
I'm running all ultra except foliage distance and density at medium and high, respectively. Ambient occlusion is SSAO. What really helps make it smooth is setting vsync on to 60, but limiting the max frame rate to 30. The game feels surprisingly smooth and responsive at a locked 30fps unlike most games.
At 1080p, I get anywhere from 50 - 90fps with vsync off on my 144Hz monitor with no perceptible tearing.
Game runs better and looks better than DA: Inquisition on my hardware but is still very demanding. i7-3930k, 780Ti sc. 3440x1440. 30 - 45 fps. Most post settings off and most render settings ultra except grass density and distance are high. If I run these settings at 1920x1080p, I get 54- 60fps.
I've been playing with a locked 30fps because smooth 30 is better than a rocky 45fps. Feels very smooth at 30fps unlike many games.
This is certainly bizarre.
I'll have some setting flirting to do at 3440x1440 and a 780Ti sc
No problem. I wanted to try out one of the "highest end" options with metal pedals, a clutch pedal, and a bit more realistic pedal resistance. Either way it was the only option my local Fry's had. I've used it for about 7 hours now, and I've taken quite a liking to it but would never keep it at $600 even if that was chump change to me. I can't see this being worth $600 in any case. People exaggerate how awesome it is by a wide margin. Again, it certainly cool tech an...
The bloom on the table is a little ridiculous. GTA 5 and Witcher 3 when maxed out are excellent examples of how to use bloom in a subtle, appropriate manner.