It was only 4 people who left to form Media Molecule, not a majority of the studio.
kaveti6616: So being independent automatically means failure? How does that make sense? There are plenty of developers who have stuck solely to the Xbox 360 or PlayStation 3 and made a lot of money as a result. Remedy is a small studio of less than 50 people, they don't need the same budget to stay afloat as a larger studio.
And a PC game doesn't need Steam to succeed at all, the amount of PC gamers who will only buy games via Steam and never on anything else is ver...
They're really two different type of RPG's in a sense. I like the demo though but I played it on PC.
Galaxies was a success with a big fan base before SOE decided to change things around too much.
The Star Wars name alone should be enough to hold the MMO, Star Trek Online is doing great after all.
What kind of features? You really have to give examples, the only point that seems valid from my uses of the two is the availability of games.
Those who want a deeper/different experience might not want Fallout: NV? Or if they like RPG's, they can buy both?
Do you want to give any examples? I haven't looked into Steamworks much but with GFWL Microsoft has some great API's and documentation that are publicly available. Anyone who wants to program a game around them pretty much can. I tried my hand at programming games for a while using XNA, the MSDN resource was very helpful.
I don't know if Steamworks has something like that as well for developers so I can't say.
I play games like Fallout 3 and Dark Void offline, I can save my games.
How is it buggy? Or annoying in a way Steam isn't?
GFWL is famous for NAT issues and I agree that Microsoft needs to fix that.
Since Gears 1 and Halo 2 sold so well on PC...
GFWL is not a digital distribution platform, it's a framework for developers. to use with their games
You're thinking of GFWLM.
People seem to forget that Steam is a digital store and GFW/GFWL is a brand, although the two services are beginning to blur the line by trending into the others territory.
I've never had a problem with GFWL or Steam, none had ever felt like hassles asides from the DRM issues with Steam and NAT on Live.
According to his gamertag, he did beat the game on Legendary, alone.
http://live.xbox.com/en-CA/...
But my question is that if you hated it, why bother going through all of that?
Edit: Matthew94, note the two time stamps of the post and how close together they are? This means while I was making my post, gathering links, etc omi replied. Si...
Irony if I've ever seen it.
Wow...people really think like this? Good thing I'm a gamer!
Massive did in game advertisements (as in, within an actual game) for all platforms.
A few years ago just about every company was looking into doing in game advertising. Electronic Arts and Ubisoft are perhaps the biggest users of in game ads, especially dynamic ones that change when you are logged into Live, PSN, etc.
Hunh? What do you take developers for? No first party would ever say that to a developer, especially if they aren't publishing the game themselves. You will only risk your future relation with the developer by trying to bully them around like that.
Secondly, before it went multiplatform, there was actually hype for QT, you simply have to do a search here on N4G for the old articles to get a glimpse at how people felt.
Third, a developer doesn't go...
Maybe if you started gaming this generation...
Anyone else remember Tomb Raider, EA and the Dreamcast (they wanted SEGA to make EA Sports the only sports developer on the Dreamcast, Bernie Stollar said no), etc?
If memory serves right, there were even similar things happening with Arcade ports on home consoles in the 80s.
Edit: Also, the $50 million GTA thing was simpy an estimate by Micahel Patcher. I don't know the specifics of t...
Bungie was first party, in 2007 they were spun off of Microsoft Game Studios and made into an LLC where Microsoft owns less than 50% of the company.
They are independent now in the sense that no one owns a majority of them but they weren't a few years ago.
You've successfully trolled the trolls and they don't even realize it yet!