^ In the recent demo, there was a wet track (raceway infield) in one of the campaign missions (level 6) where you drive a rally car.
However, it is unclear if this means there will be rain. If I recall correctly, GranTurismo3 had specific wet tracks but no rain, and it might be a similar situation in GTSport.
People with early access to the game have not seen any option for rain or wet tracks in the arcade mode, and rain hasn't been advertised either, so it see...
^ To add to that, I think Verstappen had already completed half of the formula 1 season before getting his normal drivers license.
I don't remember seeing the S2000 in the demo.
I think Civic and NSX are the only production cars from Honda currently in the game.
I liked driveclub's camera too.
You can modify the interior camera in GTS from the options and move it closer to the front window.
For offline, there is arcade mode, license tests (or driving school), missions, circuit experience, and the livery/photo editor.
The first two (arcade and license) is the same as the previous games.
Missions are small events - some resemble license tests, others are time trials, and some are races. They often provide a vehicle for the event, but some let you pick a vehicle from your own garage.
Circuit experience is a bit like a time trial, but with mark...
Well, there is Grip, which looks like a successor to Rollcage.
"I just hope in the far future developers will stop using old franchises to experiment on and will instead take risks in creating new IPs"
That's something the publishers have to do.
With the large budgets of modern game development, the publisher has a few choices: make a 'safe' game that appeals to the masses, or spend tons on marketing, or re-use an already established IP. (Or pick more than one of these elements)
I don't ...
Save that frustration for when the solitaire actually requires a monthly subscription.
Right now, it's just $1.50 to remove ads from an additional game mode.
The base game of solitaire is still there, free, and without ads.
"Point at this, shot, run down corridor, fetch this key, continue, rinse, repeat."
If you boil down gameplay like that, then fighting games are just a repetitious cycle of kicks and punches, and racing games are mundane experiences of turning left and right.
It might seem like a good idea to judge gameplay by only looking at what is going on in the trailer, but it's not really a smart thing to do. (It might be effective if it were a movie traile...
I tend to put DavidCage/TellTale QTEs in a different category because the QTE is often about a choice.
IndigoProphecy has a pretty memorable sequence early on where the character is experiencing hallucinations while being interviewed. I won't spoil the twist, but people who've played it probably remember because the QTEs are handled creatively for the context.
The QTEs I don't like are where you're pretty much watching a cutscene, but have to ...
Few comments:
1. Motion blur in games can feel awkward because of the way it is generated.
In games, the shutter speed is pretty much instantaneous; A frame at 24 fps is as sharp as a frame at 300fps. A real camera, on the other hand, will produce more blur at the lower frame-rate.
This natural form of motion blur doesn't occur in video games, and has to be accomplished by post-processing or blending frames, which leads to an unnatural result when you only...
^ If your goal was to give a practical demonstration of what Crimzon's first line was talking about, then well done.
Thanks for popping in and letting us all know how much you don't care.
There have been lawsuits over broken games.
Battlefield 4 is a recent example.
Not sure where you guys are getting this 'no-one sues for broken games' argument from.
Pro tip: For an extra performance boost, paint red stripes on the side of your case.
^ It's ok.
I think most people will condone your apology.
The PS+ version will be that game's second chance.
^ The Evil Within has like... a 75 metascore.
If that's great reviews to you, then yea, TheOrder will likely be great.
While adding multiplayer does take more work, I don't think the resources themselves are fixed. They scale with the project's ambition.
For example, if Destiny was just a single-player game, then its development wouldn't have the same number of man-hours, nor a $500 million budget.
I don't think multiplayer is the big reason for this year's disappointments because multiplayer features are present in both the good games, and the disappointing ones. ...
^ The AI is pretty much the same in both pcars and pcars2. You have to modify the AI difficulty to find the fine-line between passive and homicidal. I have yet to find that line. :(
I'm not a fan of open-wheel racing, but I've heard good things about F1 2017 as far as single-player is concerned.
Also, if you haven't already, try to get the 1.02 patch for GTSport. It's 12gb in size, and you'll be locked out of the single player campaign...