Unless the game is free to play, Yes. No exceptions. Here's a good policy for gamers to start adopting in order to fight it:
1. If possible, start refusing to buy any game if it contains microtransaction or sells itself as a "live service." If you're looking for a new experience, dig into the past: I guarantee you there's a sea of games you've missed out from in this generation or past generations. At the very, very least, check to see if a game yo...
Might end up being the case for me regardless. I'm getting to the point where I can't stand most modern games anymore.
Passing on this one. I refuse to purchase more games that have this form of monetization if they're not F2P and you should too. There are enough games out there that don't do this to tide all of us over until these money-hungry fools move on to another entertainment medium to pollute.
Idiots. They need to focus their time and effort on supporting 5th Edition since that was the saving grace they needed as Pathfinder was eating their lunch. They're gonna dig themselves into a 4th ed hole once again.
"Challenge"
I felt that the pull to reboot Shepard and the crew, focus so much of that plot on Cerberus just put the game on the slanted course that robbed the potential of a more open narrative experience. Right out of the gate in Mass Effect 2 the experience just feels so linear and removed from the initial promise of a space opera where you're the actor. This was compounded in ME3 which just completed this by funneling all of that open narrative potential into a contrived conclusion. I wasn't ...
Mass Effect failed to reach its potential with the first sequel, so this one's missteps don't matter nearly as much to me as they probably do to other folk.
I already gave up: I'm not playing Destiny 2 on anything.
Coulda fooled me.
Hopefully Sony has a contingency plan in place for this. All it takes is one reason for someone to say "no" to a $400+ purchase, and getting sick is an easy reason to decline.
Yeah, it's complicated quite a few. It's a hobby and lifestyle that many people don't understand. The onus is on us as gamers to make sure we find the right people who support the way we live our lives. Everyone benefits from that.
Sony might. Not Hello Games. Developers aren't marketers. I'm a marketer for a few different popular brands. If I'm a part of a shitty marketing campaign, blame me and the people I work with orchestrating that stuff behind the scenes--not the actual people who make the product or are the brand.
It's an experimental, avant-garde game--as it was always meant to be. I don't lend out my John Cage cds to my friends who are Metallica fans.
Worry? No. Last night I worried that there might've been a carbon monoxide leak in the house.
The marketing was big, but if you went into this game expecting anymore than what it actually is, I don't know what planet you live on. It was almost always clear what this game was going to be.
To be honest, I think they were simply not prepared to run a business, or at least run a business in a way that would've helped the Ouya thrive and grow.
It failed because the company chose not to actively promote it or find ways of drawing people's interest beyond that of their initial Kickstarter. At the height of this thing's life, I wrote for a few sites that found a decent amount of readership interested in indie games and other elements of gaming that the Ouya should've been able to attract very well. They never responded to any request for interviews or features that would explore ways in which the Ouya could deliver the sor...
Any game that aspires to deliver a message greater than "Press X to Jump" should be celebrated. It can be criticized, and should be, but the more this medium grows, the better.
Publisher =/= Developer.
Lots of the cybers were going on in MGO 1.0.
Yes; I have no life.