I was excited about it initially, but dropped it around reaching level 40 ish. I do not remember how far in the story I got, honestly I don't remember much about the story in general. I remember most of it was button mashing trough dungeons, listening to broody generic slavic accents, teleporting to town to dismantle, teleport back, button mash some more, rinse and repeat. I get that that type of gameplay appeals to some people. I honestly thought I'd enjoy it and I did in the beginn...
At least in my opinion, with a controller I can lay back comfortably in my couch however I want. Keyboard + mouse would require a table and chair, and requires investing in ergonomics not to completely mess up my back (not saying the couch is good for my back either but achieving comfortability is easier). Again, emphasizing that I'm speaking out of opinion, and I agree with you that concepts of relaxing and which is better are both very subjective matters. All in all I don't think it...
At least there's a bit of a delay for current subscribers:
"For current 12-month subscribers, this price increase will not take effect until your next renewal date that occurs on or after November 6. However, any membership changes you make on or after September 6, such as upgrades, downgrades or buying additional time, will update your plan reflecting the new prices. You can change or cancel your subscription at any time, details"
"I am more into VTM TTRPG, but I have been thinking about getting into some DnD 5e."
It's the other way around for me, I've been wanting to get into VTM but my friends (and me admittedly) are more DnD oriented, although we do play the occasional Call of Cthulhu or Deadlands to keep things fresh.
I mean it looks cool, but doesn't fit with his powers at all. I could maybe see it as a gadget at best, maybe as something he picked up from the Tinkerer, but even then I'm not sure how I'd feel about it in the game.
To be fair, I don't think I've ever done alchemy in normal DnD either so.
As for other games, I think Dragon Age Origins is more or less the only game where I've really invested in making potions/poisons, and that system was still fairly limited/simple too.
Agreed it looks amazing! Hopefully they'll add more playable races along the way too. And it's a great tool for making character art if you're playing DnD too!
As for feeding the wildfire, I know, but sometimes it's good to at least call it out for what it is :)
Imagine being upset by a feature that nobody is forcing you to use. A feature that is based on something that is real, but will in no way actually impact yourself. And you could have easily just scrolled past and keep your bigotry to yourself.
"More like a day"
Embargo lifts: 31.8
Official Release date: 6.9
1.9 is just for those who preordered so it's not like the reviews are going to effect their decision to buy or not.
Also it's spelled confident
You're mixing up the 3 year long early access PC had with the 72h early access PS5 Deluxe version gets.
@Vx_ Nobody
1) It's a DnD inspired game, nobody claims it to be a perfect DnD substitute. No DM is the same as the other so of course a video game can't capture the same feeling. That said it does a great job translating DnD mechanics and storytelling into a game.
2) You can play it with friends, either splitscreen or online, it's not the game's fault you have no friends.
3) We get it, you don't like BG3, give it a rest already...
This is true, but considering the schenanigans Hasbro/WoC pulled earlier this year I wouldn't be surprised if Larian didn't want to continue working with them. At least in my local TRPG communities, people have heavily been shifting away from anything DnD and moving over to other games like Pathfinder.
So you're saying you're not good enough to learn the game mechanics you listed? Sucks for you. Maybe you should consider another hobby than lurking on N4G commenting "boring asf" wherever you can.
Aww you sound like you were old already back when people accused D&D of being satanic.
Keep reaching...
I still don't get what the problem with a slider would be. The "old school" people could keep playing it on as hard a setting as they want. And those who don't have the time to grind (full time job, maybe two jobs, kids etc.) would have an option to still enjoy the game. No matter how you try to phrase it, your arguments come off as gate keeping.
"If a sliders don't change anything then there is no reason to add it or not in the first place."...
"Sliders are not needed to have fun, because people have fun without them. Millions actually, yes, millions of people are doing fine without sliders. None of this is mutually exclusive and that's the point.
Answer this question: Why try to change a game that you don't like instead of playing a game that you like?"
Those millions could still keep playing just the way they have, but adding a slider would make the game more accessible to a ...
"The level grind is a part of how the game is made. People that like their games like it this way. I don't get why it should be changed. I would just play a game that I like instead of demanding games that I don't like to be changed."
But that's the thing, you can have that and have difficulty sliders, they're not mutually exclusive.
That's such a tired argument, the co-op systems in FS are unreliable and the playerbase is among the most toxic people out there. To this day I have not heard a single good argument why these games can't have difficulty options.
"Completing the campaign is mere tutorial for the later end game."
How is that a good thing? I was bored out of my mind before even completing half the campaign...