It's just factually incorrect lol Even if they say it's a full game, you can't call it FF7 Remake and not include all of FF7...
No, no it's not.
This Inside Xbox was scheduled days ago and likely filmed a few weeks ago. It's more like Sony released DualSense info 15 minutes before the publicly scheduled Inside Xbox...
I can't tell if this is a diss at the outlet or the game...
@Saigon
Correct, which means the CPU and GPU will never hit those boost clocks together. Which means the CPU processes have to suffer to sustain the GPU work load or vice versa.
With the variable factor and how they set it up is the system doesn't draw more power to boost the GPU clocks, it actually pulls the power from other sources that aren't being used heavily. The PS5 will never run those advertised GPU and CPU clocks at the same time. Hell, it can't even run the 2.23GHz GPU to hit that 10.28tf for a long time because that overclock will burn the GPU out being sustained too long.
Basically the PS5 has to sacrifice performance in ot...
A. Incorrect
B. Stop
C. Yes, hence it getting 10's. I mean come on, be objective.
D. Blanket Statement
E. Only thing you have said that is accurate
F. Stop - And how does this even reflect on reviews?
"Gameplay"
Lol stop
.
Days Gone deserved its low scores especially at launch.
Depends on what you're looking for in Dreams. If you're buying it just to play games, there really isn't much there that will entertain you for more than a few hours. Most of them are short experiences or just showcases of them recreating other games that are already made better. And then you're waiting around for people to finish their creations. So if you're buying it just for that, right now, a 6/10 is very accurate as there isn't really a "must play" game...
@Teflon
What he is saying is that the games TO PLAY are really not all that fun. Or they are short 10 minute showcases and that's it. There really isn't a "must play" game in Dreams YET. So just like any other game where you need to wait for fun content... you need to wait for the audience to actually create something fun to play.
Now, if you're a creator, there is much more here for you to do.
Nope. Turned that crap off almost immediately. I hated it lol
I thought the 3rd person perspective and more of a focus on melee helped it stand apart from Overwatch. They need more characters and bump it up to 5v5 for some of those bigger matches.
I had fun during my time with it, but I won all of my matches lol Not sure if I care to make it my main MP game as I got tired of Overwatch quickly.
Remember not long ago when Activision was talking about on the fly MT's for games like CoD? Offering to buy ammo on the fly in the middle of the match if you needed it?
Something like this patent could finally make that a reality.
So first of all, 3rd party devs won't be forced to support the old console so its up to them if they want to hit that install base or not spend the resources and only focus next gen.
Second, MS is partnering their devs with outside teams to help port their games to the Xbox One/X. For example: Halo Infinite is being co-developed with Skybox Labs. They are the ones who did the Xbox One X ports of Halo 5 and Halo 5 Forge. A report by WCCFtech states that SkyBox will be co...
3rd party devs are not required to support Xbox One/One X. They are only holding that requirement to their 1st party studios.
They have doubled in size since the MS acquisition. Hellblade 2 has double the amount of people working on than Hellblade one which only had 20 people. Each one of their projects has around 20 people working on it. They are small, but very proficient.
Hard drive space does not determine quality or a complete product lol