Wouldn't want a valve developed Duke Nukem anyways.
Imo they should just make it more accessible by offering a decent set of respawnable gametypes, therefore the casual who aren't interested in hardcore play really don't need to get into it, they don't need to 'train' in respawn lobbies, if they want to they can just stay there and have fun. But since the games thesmelves (with previous socom titles) only treat respawn lobbies as a place to practise, no one actually really plays 'em. I didn't bother learning to play...
The move footage for this game is hillarious, and shows how incapable motion control is for this kind of game. For one he was playing with a no damage hack, so he wouldn't get shot, aside that his aim was truly awful, couldn't even shoot at a target properly without forcing his character to stand still. That's presumably the best move-player they had too.
Not only that but have you ever played a Wii FPS? it takes like half hour to turn round, as you have to go to...
My age whilst irrelevant and yourself ignorant to jump to the conclusion that my opinion is denoted from my agegroup, is 20.
I had it, about 3 copies actually. The original and a couple others on some collectors sets. It sucks because of how horribly linear it is compared to other Zelda titles, the gameplays barely the same either as it's a 2D side scroller and I'd argue, much much worse than classic top-down Zelda titles.
Except Zelda II sucked royally.
I imagine quite a lot of it's pre-existing fan base will be interested in natal, but put of by the pricepoint without a accessible bundle for them. Not to mention whilst 360 players are primarily casuals, they're not the same people who buy the 'imagine' style shovelware which Natal is likely to be based off, of.
No logical reason for this review, I have all the MK games, and Modnation, hell I still have Crash Team Racing, Speed Freaks and Diddy Kong Racing even. (not to mention more recently Sonic and Sega: All Stars racing) Modnation is simply the best.
The only thing this actually has wrong with it is it kinda lacks 'themes' Well it has a lot of tracks and all that with good variety but it misses the typical snow/ice theme, it'd also be very nice to get a couple others...
Yup, it may be less comfortable but the peak performance of a PS3 controller user will be notably higher than that of a 360 user with the lower deadzone on the analoge sticks providing potentially higher levels of precision. (as in, in the right hands).
Then again the aim assist on most 360 games seems higher, or at least the highs deadzones let you fall into the assists more easily. So that may have an effect too.
I know on Call of Duty 360, it's much ...
That Sonys good developers are simply free to roam around then. They are first party :)
We could lose Sucker Punch too I guess, I don't think Sony would try and buy them, they're not a good of enough developer to warrant putting that much cash down. They don't use the power of the cell properly either.
Oh, plus. That list is very selective. If you look at other maintstream titles like Tekken 6, FFXIII or Batman Arkham Asylum.
Actually he goes either way. Some of his stuff is very 360 biased, depends on what he's headlining. In this case it's PS3 favourable.
Not that there's all that much to talk about on the 360s side though, they're much more open about future developments and as far as good games all that looks to be lined up is H3 and G3. Nothing particularly interesting.
Not really, on a technical level it's quite obvious that they're quite behind. They produce probably the only PS3 exclusives which are SUB-HD.
In terms of story telling and gameplay they're far from inovative. Resistance is a generic shooter intergrating a little from there R&C series to keep things interesting, which was nearly killed with Resistance 2.
Bottomline, they haven't had a fresh idea since Ratchet and Clank 2, not that 3 wasn't goo...
And again, another bad recreation from someone who clearly isn't referencing an accurate track layout / owns the original. *sigh*.
It does look like a relatively fun track though, but it's very wrong.
Yes it does, it feels slow and pretty bland. I was creating the track in MNR, and compared to the MNR typical tracks they are extremely bland.
But CTRs boost and driving mechanics were nice, admitadly. Powerup system was pretty mediocre.
What the hell?!? Anyone who actually played the game will know that's nothing like Tiger Temple. It's even missing massive wall sections!
I'm LOVING the look of this.
Reminds me of epic scale mech battles, but y'know with giant knights.
You steer direction and tap X/A respectively to increase speed. It's really very, very simple.
Didn't ship enough copies of the PS3 version. Only D1 sales were sourced. When I bought it they only had one PS3 copy left, but tonnes of 360 and said that they didn't get enough copies, expecting more later in the week.
And another one... sourcing Eurogamer lol
Anywho I went with the PS3 version because of the extra content. It's my preference. Well that and that I much prefer my PS3 controller to 360 for Rockstars titles, what with the LB and RB buttons feeling cheap on 360.
It sold very well on PS3, terribly on XBOX. The difference between SFIV players and Tekken 6 players on PS3 is very, very small. It's massive on XBOX though, I guess it just shows that PS3 owners are loyal to the consoles exclusive gone multi platform titles.
This time it'll need HD graphics, to be honest. Either that or take the easy way out and cell shade, I'd prefer the latter but whatever.
Looks almost cell shaded, it's pretty though. Nice artstyle, but it clearly isn't particularly visually intensive.