The difficulty can mostly be turned down by the player. If you turn it all the way down the cars almost drive themselves. All you had to do was floor the gas all the way through the race.
lol too bad you can't troll with more than two comments here on n4g
If EA tells Dice it's because they want everything locked up so that their DLC can sell, Dice isn't gonna share that information with us.
Legitimate complaints from the consumers can improve consumer experience down the line. It's the active complaining that keeps "a bunch of shitty games" from coming out.
I'm all for improvements in games, but when developers say "streamline" they rarely actually mean that nowadays. The massive influx of mentally-challenged, immature, and lazy gamers, who are unfortunately in the vast majority these days, prompts the publishers and developers to over-simplify their games. So gamers who are more used to games being deeper such as myself can't help but to feel cheated.
well in my experience, anytime a game is said to "cater" or "streamline" it is intended for the players of the rehashed and repetitive titles. I don't like it when they're giving those players any attention when making this game. I don't care if BF ever takes the "FPS crown" because that's meaningless when talking about gameplay these days.
All this "catering" and "streamlining" in my favorite game franchises is really bugging me like crazy nowadays.
Non snipers only want snipers to play "realistically" so they can themselves play unrealistically and charge into open space guns blazing.
COD fans ARE making videos like this. It's Machinama lol.
It's nothing like real life. In real life, the sniper, along with his spotter, sits in a bush for days to take a couple of shots then his mission is done. There are no such thing as squad snipers. Closest thing to video game squad snipers are designated marksmen, who wears no guilie suit and gets an SPR or M14 with a low powered scope, which are only a bit more effective than a regular assault rifle for long range engagements compared with an actual sniper rifle. In real life, you can'...
Call of Duty absolutely needed it. without it the other guns would be useless and the game would turn into call of snipers
Anyone know if they used other ppl's plugins for the graphic overhauls or is it built into their own mod? Are there any plugins out right now that can give vanilla oblivion this kind of graphical capability?
Not that I don't like Singleplayer, but how come these days it's always cater to this and cater to that? I'm sick and tired of hearing that word! Been seeing lots of my favorite game franchises ruined by all this "catering" that's been happening recently. Same things goes for "streamlining" too.
They'd have to find people who look exactly like Snake and other characters in the MGS universe and forget any hope of a natural looking eye-tracking.
I hope not. At least not in it's current stage. The technology isn't anything special in my opinion. It's just more advanced equipment that captures an object in real life and translate it into polygons and textures. How the character looks, what expression he puts on, and most importantly where his eyeballs are fixed, is at the mercy of the actor. I always thought that the eyeball movement in LA Noire was unnatural because the way his eyeballs interacts with his surroundings just...
Cars were even easier to drive in GT5. The cars in GTA all have massive catastrophic understeer and you needed to brake like crazy for every corner.
I'm aware of that, but I wasn't making my comparison using the screenshots this site provided. I was drawing my observation from my experience with the official high res pack.
These are better than the official high rez pack... I wonder why that is... hhmmmmm...
This is better than the official high rez pack... why is that? O_o
Can we have stall-able cars? Also put in a bit more effort like Sony did in the past and put different racing wheels for all the cars please.