This happened in 2005.
Why is it still controversial?
Transcend death.
I can't count the number of morons who managed to blunder through both prior games without ever coming to the realization that player death was an integral gameplay mechanic.
@KaBaW
Well, yeah.
But even if it was just a spin-off that was only about naval combat, I'd still buy it.
Imagine a game with 70 odd naval battles, with coastal bombardment, boarding other ships, big fleet engagements, all kinds of weather conditions, and ship customization out the gazoo...
Like, I dunno, AC3's naval combat + Armored Core.
My problem is: I want both.
This.
1000x this.
Though I'd still want the awesome parkour elements from AC3. Loved the Frontier, new stealth options, etc.
...Seems kind of weird. All of Arte Piazza's remakes have been for Nintendo consoles.
If this is true, I think it would ultimately be bad news for Dragon Quest fans abroad. Why? Square-Enix gave up on Dragon Quest a long time ago. The only reason we've gotten any of the recent remakes, and the only hope we have for getting DQVII 3D, is because Nintendo has published the games themselves.
And I really can't see Sony doing the same. I mean, hell, ju...
I couldn't possibly disagree more.
AC is easily the best new IP of this generation.
If you're playing the game to see how the story unfolds, you really need to get out there and experience better stories. The main draw of the AC series is and always has been the setting and the gameplay.
I'd be perfectly happy to see the game remade in the same vein as FFIV CC... a low-budget, sprite-based makeover.
I think the biggest problem with the idea of a remake is that too many fans are demanding too much from it, and SE is listening. A FFVII remake cannot be done with the same level of production value as FFXIII. It would be far, far too expensive and too time-consuming to even consider.
Well, the writing and quest-design left a -lot- to be desired, but it's an Elder Scrolls game, so that's to be expected.
IMHO, Skyrim only failed in one respect--magic. No magic crafting, gimped spells, really ruined the fun out of being a mage.
Everything else?
Dear God: I honestly didn't think Bethesda had it in 'em.
So few people seem to understand that the Internet is public. Very public. If you would be ashamed to shout out what you're writing in the middle of an elementary school playground, you shouldn't be writing it in the first place.
Politicians seem particularly susceptible to this, and other delusions. My favorite: that email is totally and completely private, and if it ever isn't, you can get away whatever you did by blaming it on a computer virus.
Don't bother with FFVI, FFV or Chrono Trigger PS1 games. They're all really, really bad SNES ports.
You could always use the Wii/Wii U virtual console to play the SNES versions, but the "definitive versions" of each are as follows:
Final Fantasy V Advance (GBA)
Final Fantasy VI Advance (GBA)
Chrono Trigger (NDS)
So do yourself a favor and limit your PS1 classic to FFIX.
All Ghibli did was the character design and anime cut-scenes. They didn't have a single damned thing to do with the game proper.
Give credit where credit is due. Ni no Kuni is a Level-5 game. It is a product of THEIR immense talent. These are the guys who brought us games like Dark Cloud 2, Dragon Quest VIII, and Rogue Galaxy.
Hell, NNK doesn't even represent their "best" work.
@Poprock: that's not a valid counterargument. That's hyperbole, not analogy.
An analogy would be refusing to discuss Star Wars with someone who likes the prequels more than the original trilogy.
You'd have half a point if you'd picked a more legitimate, clearly-rushed-to-meet-demand title.
Like the Wii port of Twilight Princess.
...Which is really the only example I can think of off the top of my head.
Maybe NSMB2, too? The 3DS version certainly feels rushed, given how atrocious the 3D effect is (all it does is blur the background).
Other than, you know, the fact that mature adults are capable of discussing any topic in a calm and dignified matter.
Refusing to discuss a topic doesn't make your position right: it just makes you look like a petulant child.
And, not that I know much about Pokemon, but I'm pretty sure the basic mechanics for all of the games are the same. Simple turn-based one-on-one fights using proxy avatars that can be swapped out mid-battle.
I'd have to agree. While I loved the controls and the throwback to the old 2D Zelda games, I think Phantom Hourglass was handicapped by a rather lame story. It failed to recapture the wonder and excitement of Wind Waker.
In that department, I think Spirit Tracks succeeded marvelously... but lost the whole 'exploration is fun' tonality that makes the series so special.
So, yeah, ultimately I'd have to agree. Of the "Celda" games, Wind...
You know, I think that if assault weapons were illegal, there would be a lot fewer instances of people committing mass-shootings with assault weapons.
Sure, part of it is a social problem--we have a culture of violence in the Unite States, of which mass shootings and, to a lesser extent, violent video games and media are a symptom. No social issue can be completely solved by legislation.
But thing you have to understand is that legislation can serve as a cata...
It's basically just an art book.
Some of the extraneous information is nice, but I would have preferred more nonfiction regarding the development of the series as a whole, and the different games, specifically.
It's basically just a Skyward Sword artbook with some 25th Anniversary extras, most notably the timeline.
Well, not that I regret buying it. But it's definitely more suited to the more hardcore-end of the Zelda fan spectrum...
Tomorrow's Gaming Systems + Yesterdays Business Practices = Today's Least Competent Developer.
Will someone please explain to me how any part of that second post is in the least bit "disagreeable?"
God, I hate N4G.
This generation has been filled with pretty big disappointing moments. Hell, so many gamers these days just take it for granted--that "being disappointed is just part of being a gamer."
Which is odd because this really wasn't the case for previous generations.
Maybe it has something to do with the huge jump in development costs that left so many devs in the dust back in 2004/2005. I don't know.
...
What I ca...