The reason for in-engine cut-scenes is a lack of space on the game disk.
But, there will be a lot more digitally distributed titles next-gen, and CGI cut-sceens have hefty file sizes.
I think it will vary, a lot of developers will chose to use CGI cut-scenes for the most important/impressive moments but make most of them in-engine.
"Second, the PC does not show the true power of the video cards when it comes to gaming. All PC games today have to be written to work on so many types of video cards, from the old 8800GT (or even older) to the brand new 7000 series AMD cards. Therefore, games are not truly optimized for any card.
Let's say they managed to stick a 6970 in the Xbox. when games will be written specifically for that card, it would probably destroy 2 way SLI 580GTX's in a PC." ...
These GPUs nowadays are mostly the same architecture with a different number of cores. The same optimisations apply to the 6670 as would apply to the 6850, 6870, 6950 and 6970.
Once you are using 100% of the shaders in a card and the frame rate is pixel/fragment shader or vertex shader capped - you simply cannot optimise it any more without reducing load on the shaders (by optimising the logic in your HLSL, for which any querks will be architecture specific like I said above)...
Sorry, but there's no way even 2x 6670s in xFire will ever render Samaritan type graphics.
Two of latest chips out this year would, but they also produce an assload of heat and aren't cheap.
Perhaps 4 6670 chips? But then years down the line when they optimise their manufacture it would be a lot cheaper and more effective for just 2 7670s.
Either way, if it has a 6670 in it - then they are trying to do what the Wii did this gen.
Yes.
That is all.
"Simple Business 101, and I never even took that class."
That much is obvious.
TBH they copied common sense not Sony. Though I can see where the misconception came from :P
I hope so. Faith in MS could be regained depending on what their next gen console is (like, as long as it doesn't try to take the spot that the Wii did this gen).
Proprietary USB?
Demo was good. Unfortunately they have no idea how to implement mouse controls so I won't be buying it even though that was the only problem I had with it.
ahaha, worked well
Headshots are more satisfying though :P
Now I know what will be the next disk to grace my 360. *blows dust off*
I'm glad it's shaping up to be an actually good reboot! SSX was so much fun.
Killing Floor :D
IMHO, bad.
"There was nothing realistic about GTAIV controls."
This ^
How exactly can a handbrake make you accelerate :S
GTA5 is probably going to be a lot more like SA than GTA4 was. They will probably continue to have a gritty, serious main story but all the silly extra content will probably be in there somewhere. (btw, the game has been "finished" for nearly a year)
?
I played gta3 very recently, I have vice city, SA and GTA4 with expansions installed ready to play through.
But I've had gta4 sitting for months and it's too boring to bother a second play through, yet I can't wait to find some time (a few hundred hours!) for VC and SA.
Literally the only improvement GTA4 has over SA or VC is the graphics. It's still a good game, but doesn't even have a scratch on SA or VC.
Yes it made them some cash so it was successful... on business terms. But the people they left feeling ripped off will probably think twice before buying MS's future products.
they might release a 2nd version of the controller to gradually get people to change
but it wont look like any of those PoS in the article lol
"I honestly am disappointed when I saw that, for instance, a game like Skyrim runs better on 360 than PC."
what?