thanks.
with the console: Epidemic, and FFVII.
FFVII turned out to be a masterpiece and instant classic. Epidemic, well... let's just say I only remember it because it was my first.
You said: "Why dont you PSN fans go try find an online opponent on Mortal Kombat 2, oops, i forgot, that aint gonna happen.
And it wouldn't suprise me if MANY XBLA games have more people online than there is on some of sonys "so called" top retail games."
Show me NUMBERS, facts, stats. Until then you're just talking out your ass, and you know what that means? It means you have shit for brains. This is not a personal attack, I'...
then R6:V will remain the noobest mp FPS out there. Seriously, an FPS that lets you see around corners while safely being in cover, you think that's tactical?! I think it's noob-friendly and camper-encouraging.
Take out the TPS cam though and we'll talk.
to you.
but the noob-friendly ones make them anti-personnel weapons, with lots of noob-friendly splash damage, for those players who couldn't hit the broad side of a barn.
Good FPSs make them anti-vehicle weapons--in which case it's fair to call them RPGs ("rocket propelled grenade", not "role playing game"...) instead of noob-tube. In good FPSs, a RPG is an extremely impractical anti-personnel weapon.
cock? You know... to fuck people up?
Not a chance in hell I'll be playing this game though. I steered clear of the first two iterations because they were too noob friendly for my taste (auto aim up the ass combined with 1-2 shot kills, shooting through walls, camping, OP exploitable perks, kill streak bonuses, etc.) but now they added even more noob tools: camera and more explosives, to name a few.
I sincerely hope fans of the series are happy with it, bu...
Where do you get your stats from? Really, I'd love to see them.
without really allowing you to alter events.
I got the platinum in it, so I've seen everything the game has to offer. Really, there isn't much you can alter. Things you say don't matter, all that matters is that you exhaust all the dialog options. The only way you can alter the ending is by having a character die, but do you know how hard that is?! You can only die in a few pre-determined quick-time events, and even then you have to fuck up really badly (short of ...
I swear that game is under-rated to the grave. It better fucking change the industry! 256 player battles was amazing, and I hope the layered objectives, and leadership system also find their way into other games.
Leading a squad of 8, guiding a platoon of 32, or commanding a company of 128 was a really rewarding experience in an online FPS--one I've never had before, and that I hope to have in more games in the future. As squad leader, updating my squad's objectives b...
It made the combat so much more strategic. On the hardest difficulty, R1 was almost a FPS/Puzzle game hybrid! You had to think which gun to use for which enemy in each encounter, and in which order you should kill them.
By the time you play the game on the hardest difficulty, you know which enemies are where anyways. So, before turning the corner, you know you'll be faced with, say, X number of Steelheads (Auger guys) and X number of Chimera, and one Titan! So first thing...
Not one bit. It's the gameplay that I liked best. The heavy feel of it, the skill required, it was great. People hated the lag, but I feel it reinvigorated my love of the FPS because it added a hint more challenge. In any FPS if I see so many enemies on screen I don't even worry, I know I'll kill them all easily. In Killzone, the input lag (aka "heavy feel"!) made it a little more challenging, so more fun for me.
And Resistance's graphics were quite ...
Teasing us about a reveal... You're killing me here!
unbelievable.
4 people don't agree that you go to midnight launches and then work at 9:30... I guess they stalk you and it turns out you're lying? Otherwise, how could they disagree?
"You'll have to be more specific!"
Nice argument, by the way--oh wait, "Fail Hard" isn't an argument.
to programmable AI.
In that game, you could create and save (I think 5 of each) your own AI allies and enemies, and you could set their aggressiveness, etc. Then when you used them in mp matches they gained XP, which you could use to boost their stats.
Instead of being flame bait, this article would have been better if it'd just set out to point "5 things no other Halo game has done before", but they had to say "no other game" like Hal...
This wasn't a review.
The CBC is not a gaming website--it's the Canadian Broadcasting Company. Their audience is the average consumer, those who would have no idea what Kinect is. Thus this isn't a review, it's an introduction to Kinect.
You may notice the total absence of inflammatory, or sensationalist material, that's Canadian journalism.
As a first-party studio, naturally Sony would want to share the wealth (of experience and talent, that is!) among their other studios. Development for U3 is probably started, but the primary stages--story, concepts, etc.--so they don't need the whole team there. It's a perfect time for Sony to try and balance out their assets until the dev team is brought back to full force to work on U3.