Ok, look. I have loved a lot of their work, and I even loved Psychonauts back in the day, but I feel much better about my decision NOT to fund this game knowing that they only got 116%.
Because how could they possibly deliver on this game when they had so much trouble getting a game done with 8X what they asked for?
"All video games should," should not be a part of any real gamer's mentality.
I thought the torture scene went a little too far. Not because I am morally opposed to it being in a video game, but because I feel like it ruined Trevor as a character. There can be NO sympathy for a man after watching him do something like that, and Trevor is a character that works with very little sympathy to begin with.
It's hard to explain without ruining the "twist," but basically it's a pretty average constructed walking simulator that seems like it is being championed by leftist journalism simply because of it's themes. For instance, taken from this review:
"Overall, Gone Home is a phenomenal game and should be considered an achievement for the entire gaming industry. It takes conviction to tell a story like this. I can't give Fullbright enough credit for m...
I fully romanced both Piper and Cait by lockpicking a bunch of doors. No faster way to make the panties drop than lockpicking a nice, difficult lock.
Well first of all, I would just like to point out the hypocrisy of your statement, given that you are basing your expectations on pre-release coverage just as I am.
Second of all, I am very glad you're still excited for it, but I have let the stupidity of my hype drive me to make some really terrible purchases in the past. All I was trying to say was that my hype has been tempered...and to be perfectly honest, given Ubisofts track record this generation, I see much more w...
It's not what I would call an "SJW game," but it is a game that inevitably appeals to SJW's and left-leaning journalism, so naturally it was lauded by gaming critics as one of the best games of 2013...which when you play it, even for folks like me that have no problem with the themes, you realize just how badly gaming journalism has slipped into leftist agenda-pushing these days, because it's just not that good a story or game.
Wow...this looks NOWHERE near as good graphically as it did initially.
Graphics aside though (because honestly I knew they weren't going to look near to the first footage), the most damning thing he said was that this game was like "Destiny with a story."
My hype has been completely destroyed.
They managed the keep the creepy factor from 1 to 2, and 2 made them quite a wad of cash, if I remember.
...but they're EA, and if a franchise is not making Battlefield / Madden levels of cash, then it's not worth the effort. So EA, in their vast stupidity, decided what we Dead Space fans really wanted was infinite ammo, more explosions, ultra-mega-guns, and for Ellie to have a large exposed rack and the personality of a sexy bag of hammers.
That is t...
Stop being such an angry crab.
I thought the gameplay was fine. I would still prefer to sit fairly calmly with a traditional controller, but the motion controls certainly didn't ruin the game or anything.
The real problem I had with the SS was that it was the least adventurous of any Zelda game ever. You are always told exactly where to go and how to proceed (like...to the point of annoyance and even into the end game), you have very little opportunity or incentive to explore, and the world in general ...
I think social censorship is a much more organic form of censorship, though. And I don't mean in the SJW sense. I mean, if people are appalled by a game's content, they need to be allowed to decide for themselves that they're not going to support it.
The responsibility shouldn't fall to a bunch of fat old white guys randomly deciding what we all think should constitute offensive behavior.
I don't play games like Blade and Soul because I f...
At the end of the day, what does it really matter what it's called if it's entertaining?
This is what has always pissed me off on BOTH sides of this argument here. For whatever reason, people feel like everything has to fit nicely into categorization, but in my opinion, if it works it works. Entertainment is not obligated to fit any form of categorization.
Again, I didn't mind the themes or the general uncharacteristic nature of it. By the end of it, it just...wasn't that interesting. The best part of the game was the first fifteen minutes when it establishes a somewhat foreboding tone, but then you figure out that...nope. Nothing has anything to do with anything. You've just been reading a confused lesbian teenagers journal, and that is literally it.
No, I'm sure the first run of VR will be successful simply on the strength of "Early Adopter Syndrome."
I'm slightly worried that like, say, the Wii's motion controls, developers might not have any idea how to develop anything for it, so the mystique will eventually wear off when there's just no good content for it.
The potential is there, though.
Look, I'm not anti-gay or even anti-walking-simulator....but this is a pretty terrible game and definitely one of the most overrated indie games ever. It just didn't have an interesting story to tell.
I still feel like it's critical success was a part of the whole "hyper-liberal" era of gaming media that's still ruining objective journalism these days.
...what? What does that have to do with getting a girlfriend? Romance in a game (or any narrative for that matter) is just a form of characterization and context like any other aspect of a game's story. And if it's done wrong, then it's just as distracting as any other aspect of the narrative that is poorly written.
Better to leave it out entirely if it's going to be that much of an afterthought, if you ask me.
This is really what I struggle with. Actual scores and subjectivity aside, it has gotten to the point now that these publications are fleecing over more objective issues - like game breaking bugs, glitches, frame rate issues, lack of content, etc. - just to keep the hype high for the day one release.
I understand I'm going to disagree with a review score from time to time (and it seems to happen more and more these days), but a review should STILL mention, regardless of ...
Yeah, that story takes you by surprise. It's criminal it's not getting any "best story of the year" awards. When I say it's "thought provoking," I really mean it.
Sometimes people throw that term around loosely when something covers heavy themes, but I literally sat and thought about real world implications after I played this game.
Gotta love that classy double-entendre.