Yeah, it's pretty basic. It's very much like Quake III. That is, it's very much like a twelve year old game.
I'm telling you why I don't like them, not what I want them to be. But thank you for reiterating why I dislike them.
The cutscenes and dialog trees are appreciated, but it's only slightly more interesting than any other form of quest-giving. I mean I've only been playing for 7 or so hours, but at this point about 90% of the time I'm still simply sent off to "kill this many X" or "collect this many Y," only to return and be sent off to do the same arbitrary tasks for the same arbitrary rewards.
It's sort of the lab-rat effect. The MMO "archetype"...
She's pretty much failing as an actress, so now she's back to her phony "gamer chick" schtick. That's all this is.
I've never liked MMO's, to be honest. They thrive almost exclusively on conditioning tactics. Which I understand a lot of games utilize, but context is the real key. If I do something in a game, I want the reward to be something far less shallow than an arbitrary experience boost or piece of equipment that only serves as a segue way into the same menial tasks I had to conquer to get the reward in the first place.
Plus none of them really seem to want to move too far b...
Yeah, I agree. It helps the immersion a lot. I mean, this is just a fighting game, but still.
The quality is so terrible that I just watched it on youtube, to be honest. Game is looking really good though.
Yes...that is the logic. That's the point. Video games almost never strive for any congruency between the action and the characterization of their protagonists. That's the whole point of the article.
Game developers almost always turn mass killing into a shallow mechanic rather than investing any time into context. Which again, can be fun, but over time it has been overused to the point that it has become a trope.
Skyward Sword experimented with a lot of new gameplay mechanics, presented a new story with new characters, incorporated a completely new art style and even tampered with the formula of the franchise. You can't ask for more from an entry into an established franchise.
And Mario Kart 7 HAS been receiving lower scores because of it's similarities to past entries.
This article makes no sense.
He's not necessarily suggesting that the game is going to suck. He's just pointing out the fact that games (whether people want to admit it or not) almost NEVER treat violence with any kind of maturity or respect. Is it still fun? Sure, it can still be fun. But no one can deny that "killing as the main mechanic" is by far the most overused gaming trope in all of gaming by an incredible margin.
I mean think about the Uncharted series, for God's sake. Do y...
Why are people agreeing with that? Nothing about that is accurate.
Is it a minigame? Really? It has a full story with fleshed out characters. It clocks in at roughly 8 hours, longer if you try to find all the easter eggs. It adds a TON of concepts to the Portal "formula." It's not a minigame...
The first Portal was not free and it never has been. It was packaged with two other games, if that's what you're referring to.
...
She looks like she peaked inside the Ark of the Covenant.
She looks like a Monday-shift stripper.
She looks like the bastard child of Joan Rivers. I guess if that floats your boat...
Well then it better be a hell of a lot cheaper, AND they better not try to treat it as anything other than a rental service...
Steam....
Steam.
My point is that an award show should be focused on it's subject. In attempting to "capture" audiences other than those that the actual awards would most interest, they've managed to completely lose focus of what the ceremony purposes to celebrate. So essentially, no one is happy. The mainstream audience still gets the shitty frat humor that the network thinks their core demographic likes, and the core audience has to sit through the brand presence and celebrity bullshit tha...
An award show that is supposedly created to celebrate all that is gaming should not have to cater to a demographic with only a passing interest in the industry.
Is it the best game ever? Definitely not. Is it the best case for motion controls ever? Absolutely.
First of all, SS has the least amount of "adventuring" of any console Zelda ever. The sense of scale is completely gone here. Instead we get fetch quests and backtracking through the same three areas, an "overworld" that serves only as an inconvenient means of picking up treasure, and a bland hub-town populated by characters that really don't amount to m...
The story seemed like a joyless, melodramatic parody of itself and the gameplay, though new and fresh, just wasn't as interesting as past games. It seemed like a shift away from strategy and more toward tactics.
Plus then there's the whole 30 some-odd hours of hall walking you have to go through before the game opens up...that definitely didn't help things.