Save yourself a click, the list is:
1# Bioshock Infinite
2# Tomb Raider
3# Lords of Shadow – Mirror of Fate
4# Sim City
5# Soul Sacrifice
God of War: Ascension and Gears of War: Judgement Day are missing?!?
@reynod
Other than quoting numbers, do you have any idea how things work? :-P
Without want to be to technical:
In a PC/ Machintosh the OS does the memory allocation, in case of a Windows/ OS X, the Poly-lithic Kernel allocates the "blocks" of data into the memory or using FIFO/LIFO/Interrupts loads those blocks to the CPU for processing through the Northbridge (in case of Intel) or through the Memory Controller (in case of AMD). When you s...
There are some rumours for a November launch... By saying Holidays 2013 in the ending trailer, I guess it means end of November - start of December to catch up the holidays...
Not only E3, we also got Gamescom and Eurogamer between now and PS4 launch!
@Autodidactdystopia
You know that AMD has a long history of embedded systems chipsets, right? Or back in 2004-05 Intel was the one playing the "catch-up" game for gamers' rigs?
Before you start moaning for AMD vs Intel remember two things:
-The PS4 AMD CPU is x86, but the configuration in the mobo, etc is designed to eliminate bottlenecks such as connection to Northbridge and from there to RAM...
-Games usually perform better on...
You must be the only person running the original Crysis in better FPS than 2! I can recall I had around 5 to 10 FPS increase in 2 from the original....
A quick source:
http://www.tomshardware.com...
You mean it is not like original Crysis where there was little to no optimisation in order to "force" users to think that their hardware was outdated and cause Crytek were "bored" to optimise it....
Crysis 2 is better in terms of graphics and yet runs better than Crysis....why? optimisation.
See my other post here for the file name/type... It is either part of an error message or fake, with the creator "misusing".xbx file type...
It makes sense as:
-XBox 360 is named "360" due to the "circle" that resolves around the player (and for marketing reasons...), the infinity symbol is actually two circles thus the increment.
-MS registered relevant domains, including: xbox8.com and 8 is a vertical version of the infinity symbol.
-I read numerous articles hitting the name "XBox Infinity" over the last months...
-Calling it "XBox 720" doesn't make sens...
I played almost an hour of the MP in Eurogamer Expo 13. The game felt polished enough with only a few minor bugs, which we were told they were planning to fix just they had "an older" release... in fact I found it less buggy than Far Cry 3 and AC III were that day... after the expo when they were "fixing" it looks like they either destroyed it or maybe we were given to play with a trimmed down version of MP, less features, less bugs afterall!
There is a multiple player login in the PS3 as well. :-)
Just the way it works at the moment it is "game depended" and not OS depended like "in-game" music. I.e.: in Starhawk you could have two people logged-in in a game at the same time BUT if you exited that game, only the 1st player would remain logged-in... now if login back to Starhawk or another game with multi-login option the second player will have to re-login.
I agree with you that a pro...
Games like LegoCity, WiiFitU may attract sales from casual gamers or even non-gamers. However don't think they will "attract" any actual gamer or even make a PC gamer get it for it's exclusives. WiiU have an interesting lineup, sure, but:
-No way WiiU will sell 20m units until end of the year. The price of the console is too high, people -aka non-gamers- who just want a console will get the cheaper ps3/xbox 360. Console gamers will wait for PS4/nextbox to arrive and ...
I hope not. After all we already got a yearly FPS release. FPSes such as Far Cry bet more on their SP than their MP to succeed -not the the MP isn't good- thus they can't really do so. SP needs more time to be developed properly, as it is much more game design/ideas pitching oriented than MP which is more "programming" related (for the networking, etc etc). Especially if we are talking for a large open world....
As a software developer I think it means MS is doing what they always do: Try to push their own SDKs/APIs over others and avoid using "universal" standards. They are doing this since around 2000. Most recent example? WebRTC. All companies agreed to use WebRTC as the standard protocol for P2P over a browser, expect MS.
I said it in the past: MS will try to push DirectX and thus make the games easily "ported" to Windows 8 store.
Sony is most...
@xxLuckyStrike
Single player however is what makes some games be an "interactive" art and an alternative to a more "classic" medium such as a movie or a book to tell a story.
Most gamers still buy a game for the single player, if the multiplayer is solid then it is a bonus for them, not the other way around. Only CoD fanboys see MP over SP.
Ideally MP should belong to games where MP won't feel out of place and never at the expense of Single Pl...
@hellvaguy
In all software development the only "real" costs other than licensing any APIs/ code -in games: licensing an engine- it is all these salaries. Games became really expensive to develop this gen.
Reason that companies couldn't afford exclusives is that after investing money to people for the art, CGI, animation and game design, the least of all evil was left: code for console optimisation. The fact Sony used "Cell" didn't make it harder...
@Shadowstar
Sony used a semi stripped, tweaked & customized OpenGL 1.0 based API PSGL that uses libGCM. I wouldn't count OpenGL 1.0, a really old version, especially a customised version of it as OpenGL.
It uses features, not the entire library of OpenGL ES, which again is a customised version of OpenGL, tuned for embedded devices and not PC architecture... at least this is what I was told from some friends in the industry.
The differences in the syn...
Talking as a software developer -not in the gaming industry, but the idea behind programming is the same- the architecture 9based on the current rumours) will be the same x86 or x64 architecture. This means "porting" from one console to another and even from PC/Mac/Linux to a console will be debatable easy.
Question is however the graphics programming API behind it.
Microsoft in the 360 promoted their XNA API for arcade games and DirectX-like for ...
And shareholders is the reason we get sequels, HD re-releases and a large amount of games per year. Studios/ publishers need money, thus they sell equity as long-term liabilities to fund their long-term projects.
It is a double-sided sword ;-)
The reason behind the drop is the "Efficient Market Hypothesis" that states all stock markets are "efficient markets". What is mean by that? Equity (shares) price(s) change in real-time based on any ...
PSP :Good handheld, just couldn't play the time I bought it....
Now for games...so many to choose! The most recent one: Deus Ex. Not a stealthy person...
GoW/ GeoW are system sellers, any objective article should include them withn the most anticipated games of the first half of 2013... if not within the top 10 of the year -at least until we get released dates for some other games...
Oh I forgot to include Starcraft: Hearts of Swarm. Also coming up on March.