Articuno76

Contributor
CRank: 10Score: 46400

Personally, I think it is MS that is backing the wrong horse here.

Yes, the Scorpio will have native 4k, but how big a difference will that really make over 1800p + a temporal/upscaling strategy? All reports on the PS4 Pro have suggested that, whilst not quite as good as native 4k, it's good enough to get within striking distance if you aren't too discerning.

And that 'aren't too discerning' part is important i. because most consumers ...

3384d ago 10 agree3 disagreeView comment

I've played Persona 5 for 90 hours and never noticed that until now...

3403d ago 1 agree0 disagreeView comment

Unless the images are placed side-by-side on 4k screens you would indeed be hard pressed to spot much of a difference between a 4k image and a 4k upscaled image seen weeks apart and only having your mind's eye's memory as a reference point.

And the difference becomes even smaller when comparing downsampled results between the two on a 1080p display. And this is an issue MS will face because most people viewing adverts for PS4 Pro/Scorpio will be doing so on a 1080p ...

3403d ago 0 agree2 disagreeView comment

It's an N4G issue. Everything is freaking out and returning as a malware page.

3432d ago 0 agree0 disagreeView comment

This reminds me of how games used to have cheats that let you play with the dimensions of your characters. Didn't the Tony Hawk games have something ridiculous like that?

3432d ago 0 agree0 disagreeView comment

There's nothing about cartridges that would eliminate load times unless the entire game was loaded into very fast memory upon bootup.

The reason old cartridges used to effectively remove load times was because the read speed of them was fast relative to asset size such that the bottleneck of the medium never posed a problem.

Take a look at both the 3DS and Vita. Those games have load times, even the odd game with frighteningly long ones (though in gen...

3434d ago 5 agree2 disagreeView comment

From doing some research it looks like very high contrast edges can still appear jaggy at 4K without additional AA. It just so happens that RoTR includes a lot of these high contrast edges (for example, dark scraggly tree branches against a bright white sky) -- i.e. it's not an engine thing so much as a side-effect of the juxtaposition of the assets in the game.

3436d ago 0 agree0 disagreeView comment

TBF this game has some issue with the engine where it is jaggy even at 4k. It's really bizarre.

3438d ago 3 agree2 disagreeView comment

Yeah, I think you might be right. Though I get the impression the first half might be more about the characters bonding over during their journey than any major plot developments.

3443d ago 0 agree0 disagreeView comment

The difference between X and XIII being that X uses the linear structure to push the narrative at a riotous pace. There's an economy of time with it where every scene, event and utterance is a part of pushing the plot or signposting character relationships. By the first 25 hours the game has basically it's climax and begins winding down for the final act.

XIII, by contrast, uses its runtime to go over the same few plot points again, and again, and again and by 30 ho...

3443d ago 2 agree0 disagreeView comment

I wonder if that will help with narrative pacing by funnelling you down a path. That sounds like it would well IMO because it's not like you aren't getting the open world stuff, it's just that the story won't be taking place inside of it by the end. And TBH, from a point of narrative urgency it would be kind of strange if it did.

I personally didn't like the fact that Xenoblade kept up the open world stuff for ages and ages, whilst the story just sort o...

3443d ago 0 agree0 disagreeView comment

Have you watched the gameplay from the pack-in demo that came with Valkyria Chronicles? It's a generational leap, not only in terms of visual but gameplay affecting tech too such as relatively more freeform movement, and seamless presentation between gameplay, cutscenes and even moving between buildings.

3445d ago 8 agree4 disagreeView comment

It's a stupid ass system. If the purchase is tied to an online account just have the user phone in every few weeks for a second so they can keep using the game. TBH I periodically have to refresh my licences telling me a system like this is already in place.

So we have the disadvantage of DRM, but none of the consumer protections it's supposed to enable (as well as a system that is flat out behind the law in some countries).

3445d ago 0 agree0 disagreeView comment

@cd1 I have a Yamaha RXV-79. It looks a heck of a lot sleeker than the PS4 :P

3447d ago 0 agree0 disagreeView comment

'well, "beauty is in the eye of the beholder," etc...'

Yes, but when the beholder is someone whose had both eyes stabbed out it's time for some tough questions to start getting asked.

Though, TBH, this thing looks very similar overall to the current PS4, only a budget version (which is basically what it is). At the end of the day you'll never look at the thing and it's understated enough not to draw attention to itself so it...

3447d ago 3 agree2 disagreeView comment

I imagine we'll see the 'it's not censorship' bandwagon run this as 'It's not censored! (it's just banned, therefore there's nothing contentious happening here)'. Of course, from the consumer's perspective in those territories this is worse that censorship. At least censorship allows you to play a game, albeit in some diminished capacity.

3451d ago 2 agree0 disagreeView comment

The entire problem with your way of thinking is that you are looking at things in 1:1 terms. A game download to piracy is a sale lost (or vice versa) -- and the problem is that's not the way it actually works or why publishers use DRM like this: they are looking at the big picture (and a completely different part of it).

That is, they aren't interested in converting every single pirate to a legitimate customer, but keeping a large contingent of their current paying ...

3460d ago 3 agree2 disagreeView comment

Day one patches for hardware.Yep, it's 2016.

3472d ago 3 agree0 disagreeView comment

'No ones going to say "Steams broken...guess I will just abandon my hundreds of games and thousands spent on software for the MS store" MS knows this.'

There two problems with this:

1) Moving to using the MS store wouldn't mean abandoning Steam purchases. MS doesn't care about games you have already bought on Steam, but about securing a place for itself in the future as the primary storefront.

2) Not if it happ...

3474d ago 5 agree4 disagreeView comment

"Wouldn't it make more sense for them to only make their exclusives for Win 10/xbox/window devices?"

They are already doing that. Killer Instinct, Forza, GEoW etc. The problem is you can't guarantee platform dominance (and control) that way. If buying exclusives was all there was to it the Xbox One would have a much bigger exclusive line-up than it currently has. But, in reality there's limits to the number of exclusives you can secure (and the effect...

3474d ago 1 agree3 disagreeView comment