I'd be curious to see High vs Ultra as I have a 970 which can do Ultra, but not with Gameworks. That said, it may be perfectly possible to do High + Gameworks on that card.
AO inclusion and some character model revisions as well.
TBH I'm not sure why anyone would expect them to wholly remaster a game they just remastered. It's not like SE have suggested they were going to be doing that either.
The video for the PS4/PC comparison has been set to private. Can't watch it. Ah well.
Ah, I see. I thought it was some PC setting I hadn't heard of or something :P
What does "in SA" mean? What is SA?
Erm, are we talking market share or actual sales numbers? Because last I checked these consoles were selling the fastest they'd ever had in recorded console sales history. Hardly cause of concern!
The mobile market is booming. Good for it.
I've argued that reviewers shouldn't do that as a matter of professionality, but the general consensus (amongst readers of Polygon and Kotaku) was that the reviewer can do pretty much whatever they want as there's no codified standards of professionality in the first place (it's subjective).
The problem with that is almost all standards of professionality are subjective anyway.
So we can't really make a case that reviewers shouldn't do...
What about scope and content? This stuff takes money to make. Money that consoles bring in.
Can you really say TW3 would have been as big and complex a game as it managed to become without a potential console market to sell it to?
Also the console excuse is just poor as PCs have customisation/options. The devs could have just included some better graphics options in the PC version. Parity only becomes an issue when the base game underneath multiple SKUs has...
None of this makes sense. Why would console parity be a factor in these particular changes listed? Every single thing listed is an additional effect that works on top or in concert with another effect, not something that alters the base game.
Take this for example:
"Real-time reflections in the water have been removed and replaced by a simpler / physically wrong solution (based on the same principle pools of blood in the water, which were also removed)&q...
I happen to be JP-EN bilingual, so securing a copy of Ever 17 dirt cheap (in my case the digital PSP version which I played on the Vita) was easy :D
If you dig back a page in my submissions you'll find my review for it.
Love how they've gone beyond regular min/recc specs to show us actual resolution and settings.
I have a 970 so I think I'll try and get some of the Gameworks features in there (those wolves look amazing with that sleek fur) but dropping down a few other settings to high/medium to compensate. I can take a hit on shadow resolution and not really feel like I'm loosing out. And I don't really need more than 4xAA.
TBH even market fragmentation isn't the culprit here either as they could have made a highly scalable game.
I think the truth is the amount of art asset creation it would have taken to make an entire world at the initial fidelity was simply not feasible.
If you look at this image comparison you'll notice the game changed from having unique location specific assets to what look like generic assets that will be reused in multiple areas:
Some very eagle-eyed observations. I hope these things are just bugs that will be patched.
Skyrim and TW are totally different kinds of games though. Both open world, but the former is a sandbox whereas TW isn't.
If anything, it should be Dragon Age that should be worried.
Make PC exclusives: Problem solved.
And if that isn't feasible because devs can't create the kinds of games without the money made from console software sales then you can't say the consoles are holding the game back; they're literally facilitating the software as a financial viable project.
People act as if if consoles didn't exist the entire console consumer force (and all their money) would magically be invested in PC gaming, making unt...
" OMG..... are you saying..... they got a computer from the future to demo their game? This..... wow this is incredible.... "
No. He's saying they shouldn't show a game that couldn't be run on a PC at the time. PC here meaning a rig available to consumers,as opposed to being rendered on a workstation or with an unworkably expensive 4-way SLI set-up or something like that.
We don't know if there is a downgrade let alone what caused one. And no, people being upset over X1/PS4 parity is nothing like this: this uproar is several magnitudes larger whereas the X1 example might as well be made up for how understated it is.
People call PC gamers using the console excuse whiners for a reason: The excuse reeks of bullshit as the option to opt out of parity is always there for devs. You have a problem? Blame the devs, or heck, blame the fact that yo...
I'm 50/50 on the likelihood of it TBH. Square Enix seems quite intent on pushing remakes/remasters onto PC. Heck The After Years was just released, after all.
I guess I can dream... or I could just pick this up to complement the Vita version of the game I have.
The real issue is what happens when good buisness becomes different from good customer treatment or just straight up trying to provide the best game possible.
We all know businesses want to profit, the question is are they doing it a way that mutually beneficial?
And in recent times the answer is increasingly "no". Leading to accusations of profiteering. It's implied however, that the real issue is profiting [at consumer expense] or profiting b...
TBF in the case of AC this comes right after the previous entry was lambasted for having a male only lead. To say Syndicate's protagonist set-up isn't reactionary would strike me as naive.
That said, I'm not sure that's such a bad thing. It's not like the AC games are about one particular character anyway.