When you go too far in your romance with a party member, there will be a marriage. Naturally followed by the death of one of the most important characters.
Origins' realtimewithpause wasn't that far from turn-based. They should've kept it that way.
Battles should be about choosing the right attacks, not about reflexes, combos or whatever...
Tactical RPG not action-rpg.
Which is exactly the reason why I sceptical. I hope they cater to their own fans instead.
Dungeon Keeper 3. + any AAA RTS, doesn't matter whether it's a sequel or not, apart from the civilisation and total war series, the genre seems dead.
Where you will play it with a mouse and keyboard, as it should be played?
Any TES game without the glorious gamebreaking Levitation, is subpar!
If a 780ti can't 'max it out' a ps4 won't either.
When I read 'rolling', I hoped against all odds it meant rolling dice (as in the mathematical system behind the combat) and not dodging.
Thinking about your next move, not twitching, reacting... This is Dragon Age, not Dark Souls. And so my scepsis rises.
And then I read that it was an ability that you needed to 'purchase'. They should really clarify what they mean by that!
Since my single 6950 can still scrape by, I think you're set for a while indeed.
Yeey!
If you only use the literal terms you use, cRPG isn't a genre either. It's based on the platform -> computer RPG.
But we all know it means more than just that. (just like WRPG and JRPG)
It's not just a regional term anymore. cRPG's and JRPG's are both in terms of artstyle and gameplay categorically different. So they've developed into genres.
If you were to categorize South Park like that, it'd be a cRPG (not because where it is made but because of game mechanics and story etc.)
If only a new AAA game was introduced. Throughout the years we've seen all of them die or (even worse) be turned into mmo's or freemiums.
Where is the modern equivalent of CnC and AOE?
I've got both, and I'd say buy Awakening. More of the same isn't always a bad thing. Of course, since both will probably be relatively cheap these days, you could just buy both. That way, you get your savegames in order for DA:I.
(Also, there are plenty of oldschool rpg's worth playing, if you can stand some buggy mechanics and dated graphics)
I feel like people get too hung up on the reused locations deal. In the end, to me, it's only one thing in the list of:
- fast combat, effectively turning it into an arpg
- couldn't properly gear your partymembers
- the idea of three distinct acts was interesting, but didn't work for me either, it didn't feel like one story
- your actions and choices did not actually influence the outcome that much
Add massively hyped expectatio...
Sony, Nvidia, PC and probably xbox in that order
based on frequency and annoyance
It's less about how detailed it is, and more about how storydriven the game is. If there is four times as much content in sidequests, than there is in the main line, I loose interest...
I'm unsure if I'm honest. Openworld is almost always scattered storyline. 'closed world' sorta speak keeps the pace and the intensity in the story.
The comments about not being like Skyrim do give some sense of relief tho.
It's a unicorn! (Our hopes for da:i couldn't be further apart then! :)
I thought Origins' gameplay was miles better than DA2's. A little too easy for sure, but one of the reasons I liked and replayed the game so much. DA2 was just more of that hackyslashy-stuff.