Less concerned with how the game would look on some watercooled machine, more concerned with having a machine capable of playing it smoothly at low settings.
That's why I said 'as much as possible'.
The point is also that I'd choose a much smaller world to play in over a 1:1 planet if that'd mean objects were placed and environments created purposefully, by a designer.
I'm not saying "make no man's sky but craft it by hand", I'm saying I don't like the concept. (And that it seems to be a direction a lot of studios are choosing for their games)
Am I the only one who prefers their digital planets hand-crafted (as much as possible) and not generated? (The same goes for quests, opponents, loot, etc.)
There will always be idiots. As if a voice actor has any influence on something like that.
What a silly title. I thought they meant either the free demo or a demo as a concept was dated (as in a thing of the past). Turns out they just know the date it comes out.
Give me a well built lineair story over an open world sidequesting game any time. Because a truly open world game with a great main story is quite rare.
(For all the fun the TES-series, or Fallout for that matter, has given me, I can't really remember the main story line.)
Oh, you make me dream, if only it was indeed necessary to pause and think. If only the tactical play wasn't optional but thé core mechanic.
I hope pushing up the difficulty will be well balanced, to force though out play (unlike in DA2).
Destiny, The Walking dead, Fifa, Football manager, Forza, Shadow of Mordor, Alien: Isolation, Driveclub, Borderlands, The Evil Within, AC: Unity, Call Of Duty, The Crew, Civilisation: Beyond Earth, Far Cry 4, Dragon Age: Inquisition, New Tomb Raider.
Did I miss any? Best cancel Christmas, because if you do even half of these you'll be gaming straight through december.
Well then it shouldn't really be a jumping mechanic (as in push a button and the characters jump), but a more natural way of the characters moving i.e. walking differently when going up a mountain (or down), climbing over logs, ...
It'd also mean that you'd have to guide your party around walls to avoid waiting for them to climb over (because if you want immersion, climbing is going to be much slower than walking). Seems more frustrating than fun.
What's with the jumping. Isn't Dragon Age a party based game? Would that make your whole party jump at the same time, or would you have to lead them one by one over each obstacle? Not a solid mechanic for a party based rpg. (in my opinion)
Ooh, I'm going to deprive myself of a fun experience because they develope primarily for the pc, that will surely show them!
Even if that was the case, which it isn't (entirely), the only one you're really screwing over by being 'done' with them is you.
Party-based, turn-based, loot taking a backdrop to combat and questing, co-op, no grinding, (fairly) non-lineair. If this is Diablo-esque, what isometric RPG isn't? Sounds like this reviewer isn't really an adept of RPG's.
Well, not all of it is wrong. The main story does take a backdrop to sidequests and action. The inventory is clunky at best. For some folks the humour is gonna be a bit much. Crafting and blacksmithing is chaotic at best.
But still, a 6 seems harsh.
If they know so much about development time, why didn't they set the release date in October to begin with.
If they'd delayed to add something new, I could live with that, but I'm guessing it's either not getting done with existing stuff in time, or september isn't commercially viable.
Four years should have been enough. Gamers should only very rarely be happy about a delay. It's almost never about adding valuable content, it's almost always about not getting stuff done in time.
I'm not happy about them not planning properly.
Perhaps you don't remember a time when decent internet wasn't readily available. Games had bugs aplenty, only there were no solutions at hand.
This patch is mostly about adding things they didn't have time for, the game wasn't 'bugfilled' in my playthrough.
I feel totally the opposite way. As someone who cannot stand an action perspective I'm afraid that my beloved tactical view will never again be what it was in Origins, and the quote "massively multiplayer online game feel" does nothing to soften that fear.
Oblivion better than Morrowind? I had more fun with Morrowind than Skyrim and Oblivion combined. They should've never cut the levitate-skill.
A lot of gamers loved Bioware.
Then EA came, and a lot of gamers were sceptical.
DA: Origins came and people thought: it's fine, they play to their audience and don't try to target a broader one.
Mass Effect 2 came, and RPG gamers were disappointed. Made for a broader audience, less RPG-elements.
DA2 came and RPG gamers were disappointed, made for a broader audience, less RPG-elements.
ME3 came and RPG gamers...
Well maybe not too focused on bosses, it's not a jrpg after all. Meaningful however, that's the key word. Let the missions make sense.
The leader of a grand organisation doesn't fetch lemonade for anyone!