I don't think that's it, I feel it is more along the lines that the Wii-U doesn't have much utility at all in addition to having relatively few games and their obsessive need to innovate to an excessive extent... basically innovating for the sake of innovation, despite there being no need for motion controls.
What they should have done was made the Wii-U into a hub for the living room similar to how the XBox One is. You can already control your TV and cable/satell...
If it's just a digital code, you'd likely be charged the cost of the base game and refunded the remaining portion.
To milk as much money out of FF7 fans as possible; they wouldn't make as much from the HD remaster had we known about the remake.
What Perjoss says is definitely true. Just look at Beenox; under Activision, literally the only games they've done in the last 10 years have been Spider-Man games. They did wonderful work with Shattered Dimensions, but that was their last good one. Their most recent iteration literally feels like they phoned it in. They clearly weren't enjoying developing that game.
I'm fine so long as the story winds up even better, but there's going to be a huge shit storm for them if they take the remake and turn it into a dumbed down reboot.
The funny thing is that, here in the US, a store gets fined $5,000 for every individual game sold prior to release date. So if your Wal-Mart sells 10 copies of Batman today, they get fined $50k when the publisher catches it.
Here's the thing: they're actively working on the patches. Unlike Ubisoft or EA who takes six months to get out three that do little to nothing.
And made by a team less than half the size utilizing a sensible but relatively small budget... Sounds like CDProject knows how to actually run a business competently.
After all, take a look at GTA5 and how much it cost to make; can anyone say that the game feels like it needed that much money to make? I love the game and I know I can't.
Then take Assassin's Creed Unity...
Regardless of the platform, the sales are well deserved as the quality seems to exemplify what game development should be. Got bugs? Delay the game to iron them out. Got 100 side quests? Make them related to the main story rather than being nothing but "bring me 10 potatoes" so it feels like you're not postponing the story. Magnificent graphics that dwarf most other current-gen games and good gameplay.
... All with a very limited budget and a very small team rel...
It's subjective and, in a way, is forever changing. There are several games that I would have said 10/10 easily at the beginning of the PS3 generation that, now, can't even hold my attention in the slightest. Dragon Age: Origins is one game; I loved that game. I played through it just now, followed by playing through DA2 and DAI for the first time, and DAO doesn't stand up at all in the test of time... to the point where I thought "good thing I have the keep; no need to play ...
I'm pretty sure they did a few CGI trailers for both ME2 and ME3.
@smashman
A pre-rendered CGI one, yes. One that's actually part of the in-game engine, they definitely won't. To me, CGI trailers can indicate a lack of confidence in the product.
True, but it also proves that the media doesn't know what its talking about. Everyone I've talked to that's played the game was just like "THIS is the supposed 'ultraviolent anti-christ of gaming' the media was talking about?"
It isn't anywhere near as bad as it was made out to be, and only got an AO because of the media.
... And scalped on EBay for $100 a few seconds after that.
I doubt it will this time, as the PS3 was their first shot at a PS open world game and the cell processor is hardly easy to work with. Not to mention the PS4 has the biggest market share between the home consoles by a large margin. It's possible they may be watching their step this time, especially with Skyrim's issues with DLC on the PS3.
Not to mention, if you have no use for your PC beyond gaming in your daily life, you can easily hook your PC up to the big screen in the living room. Just plug in a wireless keyboard and mouse. That's what I do and works perfectly; no need for a SteamBox.
Well, obviously; I'm not disputing that. I actually agree whole-heartedly with you. Like I said, I'd rather have it be cross-platform rather than an exclusive. I bought XCOM:EU and EW on consoles, then bought the EU/EW Complete bundle on Steam.
However, it is not always leaving money on the table if we're only looking at the money gained from the project. If the game cost more to make on the XBox One than that version sells, they lost money in their investment on...
I honestly wouldn't mind that if it surrounded the days leading up to and months after the bombs fell... But Fallout 4 best come out first lol.
Doubtful. Civ5 sold extremely well as a PC exclusive, and XCOM sold very poorly on consoles in comparison to how it sold on PC. While I would like to have XCOM on console, this would be one of the few games that I'd buy on PC. Especially after the Long War mod.
Sad to see Microsoft so desperate. Maybe they should focus on making the XBox worth buying at its current price rather than making it so their only benefit is "it's cheaper and comes with these big-name titles". So far, I've yet to see anything that really separates it from the PS4.