The difference is these are very different games with very different audiences in mind. Souls games, even if you aren't familiar with them, have fairly easy to grasp fundamentals- yeah they're hard but if you've played an action game before the controls won't feel too strange.
That's the biggest problem I had with the demo, it was full of strange decisions... you can only use two buttons to attack from what I could see, R2 and Circle. I couldn't figure out how...
Amazing. Even when games are successful nobody sites like this somehow manage to spin in into a supposed negative for the industry.
If that were true then Avengers- arguably the biggest IP around right now- wouldn't have bombed. They had the IP, they had the characters (if not the designs), but the formula put people off. The live service model isn't the future, it's an expensive dead end that'll only work in a handful of cases, and the worst part is that in that model if you aren't in the top handful of games, you're making no money at all. It simply isn't a trend worth chasing.
>Scary games list for adults
>Has FNAF in the thumbnail
No, this is what adults THINK kids talk like. It's the Life is Strange lingo problem all over again, except even more obnoxious. Nobody talks like this in real life, and even if they did, why would they keep it up in a fantasy world instead of reacting like a normal human being and being scared silly of being surrounded by monsters and magic? Going 'well THAT just happened!' after encountering a massive beast trying to kill you isn't relatable, it's moronic, and it sucks m...
I just wish games would stop trying for go for 'relatable' forms of dialogue like we've seen in the recent trailer for this thing. It honestly looks decent enough, but having a protagonist speak constantly, and especially in the tone she's using, is going to grate very fast.
To any writers reading this- don't do this. If you want your characters to be relatable, write them talking as normal everyday people and not what an AI forced to read hundreds of thousands o...
No matter what game, every time I hear the 'ten year plan' line it wreaks of BS. Maybe instead of telling us how long your game will last, focus your efforts on making sure it isn't dead in a year like so many end up in this genre.
Since when is 7/10 a low score?
It's a common sentiment these days among radicals that everything is political- I'm not sure why, given that the argument crumples almost immedietly under any real amount of thought. Is Tetris political? Is Mario? Of course not. I'd argue that there are fewer games with an actively political message than not, and that's fine. Not everything needs to be some grand statement on society, we're here to have fun, not to be lectured to.
You know what the differece between you and me is?
I don't try bringing down a person's bubbles based on something that small.
Why exactly are people disagreeing with me here? Is it too off topic? Because I don't see Remember Me getting it's own article on it's sales, or enough attention in general for that matter.
Games like Remember Me may well go extinct next gen, as the market for mid-tier titles shrinks to nothing. If you think that's worth disagreeing with, then I hope you don't regret it when they're gone.
How are the new triggers?
Good to see Remember Me is still in the charts :)
You know what I meant.
Steam has some amazing sales, for e.g I recently saw 90% off Alan Wake, and stuff like that isn't all that rare either.
It was designed to embarrass Microsoft.
More disagrees than agrees? Apparently some people can't detect sarcasm without the /s tag :/
Because FF never changes it's combat system.
Indeed plaZeHD, it's throughly sickening that there are people out there whose opinion differs from your own. :/
In a perfect world this man would be scrubbing toilets instead of somehow being allowed to stay on after running one of the biggest publishers in the world into the ground, I'm for anything he's against.