agent4532

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CRank: 5Score: 38260

This article proves how game developers/publishers but more publishers are bad at budgeting their game. The lack of options for gamers is what killing the game industry. I am not against DLC, just offer free unlockable games as an option. Offer a map editor as an option. Game Publishers should stop forcing game developers to make every game open world. Is the same bullshit as last generation were every game was forced to have multiplayer or be a fps game. If is open world offer a true organi...

3033d ago 0 agree0 disagreeView comment

Please tell me that Sony/Microsoft allows keyboard and mouse for this game. From the images and videos, I do not see how is going to work with gamepad.

3034d ago 0 agree0 disagreeView comment

Tony Hawk 5 is not a horror game.

3034d ago 0 agree0 disagreeView comment

That's a nice touch and can you feed the felines

3034d ago 0 agree0 disagreeView comment

PS One and PS2 games were cheaper than NES games with more content to boot. JRPG games were pretty long. It was a time that online only multiplayer games like Quake franchise, Unreal Tournament Franchise, Tribes, etc. offered 6-8 online only game modes, LAN support, map editors, mod support, 10-20 maps, bot matches, etc. Today's online only games offer:

2-3 game modes
4-6 maps
No map editor
No mod support
No bot matches
No LA...

3035d ago 0 agree0 disagreeView comment

True but PS One and PS2 games were lengthened by free unlockables, mini games, alternate endings, map editors, maze like levels , etc. The JRPG games were very long games clocking at 60 hours or more. ..

3035d ago 0 agree0 disagreeView comment

The 1980 and early 90s games yes they were shorter. PS One, PS2, etc. were just as long or longer than today's games. On PC yes the games are dirt cheap on consoles the games are just as.expensive.as the 1980 games

3035d ago 0 agree0 disagreeView comment

So never heard of the PS One greatest hits green label, the PS One crappy $10.00 games program by the end of the PS One. PS One games were $40.00 flat during game launch. The PS2 games were flat $50.00 dollars during launch. It too had the greatest hit red label for $25.00 PS2 games. There were PS2 games like the 2K sport games for $20.00, Everquest for $30.00, etc. Those are the facts for US PS One and PS2 prices. The rest of the world could of been cheaper or expensive

3035d ago 0 agree1 disagreeView comment

US or .Australia. I never paid $60.00 dollars for PS One games. I always ended up paying $20.00 for PS One greatest hit green label games. The best selling and popular games after 6-9 months in retail. It was a flatout $40.00 US dollars for every PS One launched.

3035d ago 0 agree0 disagreeView comment

Yeah because they have no idea how to price their games or the retailer forces game developers/publishers to sell it for $60.00. Funny, PC exclusives are.less than $60.00

3035d ago 0 agree1 disagreeView comment

True but there is too much focus on making games pretty but the facial.animation, body animation, and even running animation is pretty much the same as the PS2 era except for L.A. Noire. Why is hair still plastic when tres fx and NVIDIA hairworks exist. Gameplay mechanics have not changed at all since the PS2 era. I see a problem with poor management, poor budgeting, and wasting time and money on game engines, glorious technical demos, too much time and money wasted on game expos. Yes, I get ...

3035d ago 0 agree1 disagreeView comment

Agree nor disagree, I respect your opinion but today's games especially on console are as expensive as the 80's games but are more expensive than PS One and PS2 games. The reason why I say that is today's console games are sold in pieces (DLC, Microtransanctions, Pay to play online, map packs, etc.); therefore, is not $60.00 plus tax is more like $100.00 dollars plus tax once DlC and microtransanctions are factored in. In contrast a PS One and PS2 game would cost $40.00, $50.00 ,...

3035d ago 1 agree1 disagreeView comment

I disagree for back in the day during the PS One/Two era the games looked awful compared to today's games but those games offered:

Map editors
Free unlockable game content
Alternate Endings
Mini games
Cheat Codes
Maze like levels or game maps
Offline splitcreen multiplayer

It was also the era that gameplay mechanics changed a lot by introducing:

Destructible environments
...

3035d ago 0 agree1 disagreeView comment

This article is laughable when modders can make better content for freeee than any DLC made by the game developer why should the PC gamer pay for it.

3035d ago 0 agree0 disagreeView comment

Good list

3036d ago 0 agree0 disagreeView comment

If Agony gets the AO rating it can't be played on consoles; therefore, by censoring the game it can lower the rating to a M for mature

3037d ago 0 agree0 disagreeView comment

I am looking forward to both Agony and Scorn. I just hope Agony doesn't get censored.

3038d ago 1 agree0 disagreeView comment

Home Sweet Home exclusive to PC hell yeah

3038d ago 0 agree0 disagreeView comment

Have Sea of Thieves an offline split screen multiplayer mode plus LAN support. If Microsoft allows mod support for this game then it will succeed.

3039d ago 1 agree0 disagreeView comment

The problem with today's online only games is content behind a paywall aka microtransanctions and DLC. What made online only games like:

Quake Franchise
Unreal Tournament Franchise
Team Fortress 1 and 2
Tribes Franchise

Was:

Offline multiplayer via LAN and if the game landed on consoles like Quake offline split screen multiplayer

20-40 maps free of charge not the wimpy 4-6 and if lucky 8...

3039d ago 1 agree0 disagreeView comment