I hate the Demon / Dark Souls games, but they're most certainly not designed poorly. Poorly would be Shanks hard mode (no checkpoints, so you either finish the level or restart), which was mostly difficult because enemies were placed in front of pits to kill you out of nowhere. I died more from someone with a gun or a random rocket, than failing at the combat.
Anyway, the bosses were, on average, easier than the actual stages (at least for Demon Souls). Most of them were...
Yeah. I definately agree with a lot of this list.
One day? Adam was liked a year ago, but he lost some serious creditability over the Bros before Hoes trophy fiasco and continued to dwindle till the PS4 stuff.
It's probably a redundancy thing. Both need to be on the same account, so it will limit access and prevent anyone from knocking you offline or messing up the system (like if you share your account, your friend might randomly sign on, which will knock you offline).
"Also FULL of cheap deaths, and very little control over character. Also I found it actually hard to see where and what I'm supposed to do. It's a very unclear and just unfinished game. "
This is exactly how I felt at the end of the game. Some things, like beating the last segment of the Lava Mountain stage, seemed to come out of nowhere. The first time I played the level, I just ran to the top and was surprised to learn that wasn't the goal. I actually ...
Always a good plan, but they just had the 3DS XL cradle, which wasn't bad.
Which is also true for almost every fighting game and is literally the point of fighting games...
They've always been about learning how to play, mastering the timing and dominating your opponent. So a masher can beat another masher, but they both will probably lose to a projectile spammer (SF). The spammer might be able to beat someone of low skill or a bad character, though anyone with real skill knows exactly how to take these people down. Then once you get into the mo...
@ Caseh
I fully agree, which is why I said it is all perspective.
Well, going off influence isn't always the greatest indicator. For instance, you could call CoD 4 one of the worst games this generation, since it killed a lot of creativity. It's all perspective in the end.
Achievements / trophies have always meant creditability to me. For instance, it wasn't uncommon for people to claim they played X, did Y and that meant Z. Sure there was personal satisfaction, but there were countless people who would tell me something like "Battletoads wasn't that hard. I beat it without dying, because I'm not a noob like you." Now a days? All I have to do is look at their list and I can see get a good picture of what is going on.
Like ...
Sites get review copies. Review copies tend to come in early. ergo, someone had the game before release and the site decided to listen to their opinion to put it on the list.
Why would someone submit a story in another language (going off the google translate) for a sale that was not only covered by Sony in English, but various other sites?
True, but that doesn't affect the platinum or how easy it looks.
Totally glad I didn't buy the strategy guide now! Also, who doesn't love a free trophy?
They're 99% the same. The trophy set icon looks like the box art, where as the PS3 version looks like Battlefield 3's set.
Clearly #71 is an error, since the comment starts with "Donkey Kong Country Returns" and Tropical Freeze isn't part of this generation. While that was a bad error, it isn't like they were trying to explain why Tropical Freeze was a good game.
Lets be fair here. Only the top 10 or 20 really matter, since a lot of preferences come into play the lower you get. Now if Beyond was ahead of GTA V, BioShock and games of this tier, then you would most certainly be right.
This list is coming along quite nicely!
I really hope if they do a Bayonetta one, it isn't a special design. I could see that taking another $300 from me. =[
Can we please stop with these stupid satirical posts?