I agree. It's so hard to put a finger on why, but games like Half Life and Portal just have something cool going on - some quality to them that's just so elusive but so compelling. I just hope Valve doesn't lose touch with what makes their games so great.
I don't really feel any game has done what Half Life did better than Half Life. But then again, most games have different creative visions behind them. Half Life has it's own atmosphere and vibe going on that's pretty inimitable, and it really has to be experienced. It doesn't matter how old or "dated" it is. Games can be atmospheric and impactful and memorable without being cutting edge. They also don't have to be realistic to be any of those things.
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Three questions:
1. Why is a Minecraft movie being made?
2. How do you even make a Minecraft movie?
3. Why is Rob McElhenney making a Minecraft movie?
I think Skate is the new king of skateboarding games. The controls are just so much more fun. If it had a more THPS-like camera going on it'd just be perfect - the close up camera just ruins it.
This, however, looks pretty crap.
I'm not saying there shouldn't be exploration. On the contrary I agree that the game should be pure exploration, but exploration is pretty pointless without discovery. I don't mean that there should be a mission-based structure, or an Ubisoft mini-map that looks like a pizza. It should be bare bones like Shadow of the Colossus was. You explore, and you find stuff, and you piece together what's going on yourself with no help from the game. You rely entirely on the contents of w...
There needs to be more to this game than taking pictures of Spore Creature Creator flora and fauna, and watching the world burn in meaningless space battles.
There should be hidden dungeons and mysterious artifacts hidden all through the universe of the game. There should be a massive narrative / conspiracy to uncover and piece together. I know this is an indie game, but there needs to be a sense of progression.
I personally want a game that just drops you i...
Placeholder artwork for sure. Also the game definitely won't just be called Zero Escape 3. It will have a subtitle like the previous two games.
@Baka-akaB
"I can't agree with the last part of your post . Writers can create utterly dreadful settings for a story without it necessarily being a reflection of their own core beliefs ."
Of course yeah, hence my points about Breaking Bad and The Sopranos. However, fiction containing such things usually, at least implicitly, also contains the author's judgement of those things. For example, it's obvious in Breaking Bad that meth addictio...
Bruce755: You haven't understood my point, and that's partly my fault, so I'll elaborate. So look, if a person writes / creates a fictional world in which homosexuality is a disease to be cured, is that not a little bit weird? What point is that person trying to make exactly?
I can accept that Tony Soprano and co. are a gang of bigoted thugs, because the show doesn't portray that as a GOOD thing. From this we can infer that the writers aren't racist themse...
"cures" homosexuality? Sounds like a fictional world created by a bigot to be fair.
Is this portrayed as a good or bad thing though? If the former then it's a problem.
Does the game portray this lesbian character's belief (that her attraction to women is a weakness), as a kind of delusion on her part, or does it support her in her belief? If the game suggests or implies that she is misguided and deluded for having such a belief, it's not really a problem.
And if the drugging is portrayed as an extension of this delusion and as a ...
Eh, different lips and eyes. The hell-heaven, blade-sword thing is funny though.
But, all these similarities are probably more indicative of Ninja Theory's lack of imagination / milking of a winning formula (aesthetic or otherwise) more than anything else. Of course, they'll go uncriticized for such imaginative conservatism if we perceive it as being indicative of an interconnected fictional universe.
Then again, maybe it is connected, but that seem...
Because it would just be a clusterf*ck. At this point it's just a salad of different licences, and the cohesion of the vision, aesthetically at least, has just been lost. What they had with KH1 was really special - it was a really cohesive marriage of Final Fantasy and Disney.
I think if they had brought some Final Fantasy worlds into the series together with the Disney worlds I mentioned, they would've had plenty of mileage to make several games with a cohesive visio...
Ah KH2 Agrabah was good. But god they re-used KH1 Agrabah so much. It was alright the first time, but it was far from the best world - something SE didn't seem to realize. The music drives me mental too.
EDIT: Olympus Colosseum was overused too - that music is just torture. Thankfully KH3 has a much more interesting Hercules world.
Kingdom Hearts should've just stuck with classic Disney. No Tron, no Pirates of the Caribbean, no Tangled, and DEFINITELY no Star Wars or Marvel - none of the modern stuff.
Snow White, Cinderella, Sleeping Beauty, The Jungle Book, The Lion King, Fantasia, Pinocchio, Bambi, Dumbo, Peter Pan, 101 Dalmatians, Winnie the Pooh, Aladdin, The Little Mermaid, Beauty and the Beast, Pocahantas, Hercules and Mulan. I don't think they should have gone beyond any of those.
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I think I had my fill with Oblivion. I notice that a person's first TES game is nearly always their favourite. Mine was Oblivion, and Oblivion is my favourite. I have three friends whose first TES game was Morrowind, and its their favourite, and I have another friend who only got into it with Skyrim, and yeah, that's his favourite one - he couldn't get into the previous ones.
I believe this is because the games are ultimately pretty similar, so when you play your...
I just wish there was more of a background narrative to No Man's Sky. It'd be cool if, over the course of your explorations, you stumbled upon all kinds of weird things and could piece together a huge mystery. No directions or missions, just gradually accumulating pieces of the puzzle. The whole idea that the centre of the galaxy is the goal is just too simple. Spore did that and it was so disappointing.
They should include weird artifacts and ruins and dungeons and s...
The battle system is not the main event in Final Fantasy VII. The story, the music and the world are. Let the battle system be whatever they want it to be. So long as it's fun and not tedious I'm happy with it taking whatever form SE want it to. The battle system in VII was nothing special - pretty standard turn-based stuff.
But lets get real, the game is going to take cues from XV and Advent Children. It will probably be more open than the original, and the battle sy...
I can see this being playable Advent Children with an open-world like XV. They've learned a lot about open-worlds making XV, so they could probably do an even better job with VII. I know open-world games are over-saturated, but I gotta say, if you could freely roam around a Midgar as detailed as the one we saw in the trailer, I'd be sold. Also, cruising around the whole of Gaia on Cloud's motorcycle. Maybe the rest of the gang could be following you in the pickup truck, and maybe ...
I've never seen such an uninspired game. It's totally pandering to CoD playing westerners. It's just Japanese, third-person CoD with katanas.