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-Gespenst-

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CRank: 5Score: 168070

It's not necessarily better, but a sense of scale can be really sublime and can enhance the experience in its own particular way.

Secondly, would you rather the world was absolutely crammed with stuff? A bit of negative space is important. You need room to breathe. You need to have places that aren't as busy.

I personally welcome the less busy areas, just so long as they don't comprise most of the game world. Balance is important.

3904d ago 1 agree1 disagreeView comment

What's disagreeable about my comment? Did I get my facts wrong?

I feel like if you disagree on N4G you should be forced to comment too. If you don't comment after disagreeing, your disagree isn't counted.

3904d ago 0 agree1 disagreeView comment

That's pretty enormous. The Duscae demo is like 1.16 square miles, and the full Duscae region is like 10 or 20 times that I think (11.6 or 23.2 square miles).

I think Just Cause 2 was 400 square miles (Just Cause 3 is the same), and that was flipping enormous. Heck, Grand Theft Auto V was only 100 square miles, and Metal Gear Solid V is only like a 3rd of GTA V in terms of size.

Finally, Skyrim is 14.3 square miles (a quarter of that can't be traverse...

3905d ago 2 agree2 disagreeView comment

I thought maybe it was going to be because she had naturally octo-camo skin, which would be useful because she's a sniper. But then, that wouldn't make sense either because her clothes and other stuff would stand out.

I think Kojima just wanted an excuse to have a big breasted girl in a thong bikini slinking about. He came up with this dumb reason for it so he WE'D feel ashamed of ourselves for suggesting she wear more clothes. But I don't feel ashamed, becau...

3905d ago 3 agree5 disagreeView comment

They pretty much just tacked on the Breath of Fire name for commercial reasons. This isn't a Breath of Fire game. There are small things that sort of remind me of the series, but other than those it's barely recognizable as a BoF game. Not that change should be discouraged (Dragon Quarter is cool), but this game is blatantly a cash-in. The gameplay, the graphics - all of it reminds me of those games that are advertised via pop-ups on the internet. I doubt much passion fueled the creat...

3906d ago 1 agree0 disagreeView comment

I KNOW I've played games of Japanese origin without reams of exposition. None of the Final Fantasys have it bar the Lightning saga, I don't remember the Chrono games having it. I could go on. Final Fantasy X has very elegant exposition I think.

In my experience, the best JRPGs often have their characters express or explain the plot in a more simple and human way.

Honestly I think it's a Kojima thing, but some writers share it. Hey, have you seen I...

3910d ago 2 agree0 disagreeView comment

I don't know, that's pretty different.

3910d ago 4 agree1 disagreeView comment

I think he's pretty poor at "showing not telling." There's nothing worse than endless expository dialogue. It just screams "look how complex my storytelling is!" The tools of storytelling are just that - tools - they are a means to an end, not the end in itself. I don't care how complex your narrative is - it needs to have an emotional core. I'm not saying MGS doesn't have this, but I think the emotional core that it DOES have is negatively impacted upo...

3910d ago 8 agree8 disagreeView comment

There are many ways to tell stories through games without sacrificing gameplay, you just need to know what you're doing. You don't know what you're missing by being a philistine.

3913d ago 2 agree0 disagreeView comment

lol at that phrasing, "has confirmed." How can you "confirm" something like this?

EDIT: I personally thought Caius was a great villain. He wasn't really evil so much as he was tormented and trapped. He did what he did out of love.

3914d ago 1 agree0 disagreeView comment

I don't know, maybe it's just me. My eyes get stingy if I look at HD stuff for too long.

Also, just as an addendum to my previous comment: There's a video somewhere of a guy playing a VR horror game, and he's literally in tears by the end of it - almost as if he thought it was real. That's not fun, that's just unpleasant. I honestly think there's potential for VR to mess up a person's perception of reality.

3920d ago 1 agree2 disagreeView comment

Nah. VR, like 3D, is a headache. I don't think it'll really catch on. Honestly, even HD is sometimes too much - my eyes dry up and start stinging slightly.

3920d ago 4 agree4 disagreeView comment

If Crackdown 3 had've been ready for the Xbox One reveal, people probably wouldn't have rejected the always-online nature of the console so readily. There was outrage because, at least implicitly, gamers felt they weren't getting anything in return for the console being always-online. It was an inclusion that seemed to serve Microsoft only.

Now, with Crackdown 3, gamers think they're getting something in return, and they're more willing to embrace always-o...

3922d ago 1 agree5 disagreeView comment

That would make the full Duscae region 10x bigger than the demo. That's pretty big I guess.

But didn't they say there might be loading between regions? I think this would hurt any airship gameplay. You wouldn't be able to travel very far in the airship before a loading screen popped up. If you wanted to avoid that you'd have to confine yourself to a single region, but travelling around a single region with the airship seems kind of redundant.

3924d ago 0 agree0 disagreeView comment

I don't see the need for an airship. Is the world of the game really that big?

I know it's supposed to be 10 times the size of the full Duscae region (as opposed to the demo Duscae region), but we don't really know how much bigger than the demo version of Duscae the full version is. Tabata has gone on record as saying it's a lot bigger, but he didn't give any precise measurements.

3925d ago 0 agree0 disagreeView comment

Has anyone managed to preserve this game? Or has it been lost forever?

3925d ago 1 agree0 disagreeView comment

@Ratchet: Not if the price for "losing" is financial ruin it isn't. With rules like that, competition stops being about innovation and creativity, and starts being about the end of both of those things. The point of competition in such a case is to win and monopolize.

Think about it, if your competitor innovates and starts attracting capital AWAY from you, that's money you need to live slipping away - money you need to be able to pay your employees so they c...

3926d ago 0 agree3 disagreeView comment

God I hope this comes to Steam. The only thing that might stop it from happening is Sony.

3926d ago 1 agree6 disagreeView comment

They're not going to be able to pull off the tv stuff. It's not a bad idea - there's definitely lots of potential that hasn't been explored in the whole area of mixed media - but this is going to be corny and badly executed. We've all pretty much known this since the game was announced.

3927d ago 0 agree0 disagreeView comment

That was a great read, thanks for the link.

I thought I was reading an interview with myself when he got onto the points about taking the easter egg elements of games and stretching them into their own game. These parts of games that there are no signposts to - they're just out there and no attention is called to them, you've just got to explore and piece it all together yourself. Even the stuff about people making giant wikis for this stuff - I think I'm on the e...

3929d ago 3 agree0 disagreeView comment