@Infected:
Okay, then don't have a conversation with him. You can still refute the points for others to understand where you're coming from so they can look at the game in a different way. Or you can not to that and act childish without doing anything positive for the game you're arguing might not be that bad.
@krypt:
Except, you know, a lot of MS's money from gaming comes from 3rd parties, of which they haven't seen a dime from on PC and that's not gonna change with UWP. That significantly reduces it's effectiveness as a platform.
And, if people who own an Xbox One as their primary console decide to move to PC as it's essentially the Xbox One with even more games on Steam, GOG, etc., then MS will also lose an XBL subscriber as well as the 3...
@Trez:
To be fair, he said "for all we know" as in It's a possibility, not that that's how it went down. Meanwhile people talk like they know exactly what happened at Konami. I can't speak to either as I don't really know anything other than what I've heard.
Nobody, not even people who've witnessed things first hand, can truly know how something happened, especially not as they're recalling the events from memory. It&...
@Unspoken:
If the Neo releases this year, Sony will have a much more powerful console than MS. Then the Scorpio releases next year and is stronger. If this trend goes on, Sony's gonna have a console that's stronger in 2018 or 2019, and MS after that, etc. This pretty much makes this all pretty redundant. You'll have the strongest console for a year or two until it's surpassed by the other company's console or even their own new console, so the conversati...
All he has to do is create a new IP that's pretty much a new Snatcher.
Right, remember when MS wouldn't even let a black woman be on the cover of a game? How about how Ubisoft forces their devs into making the same games over and over? Or EA just being EA? But it has nothing to do with creative freedom, right?
Meanwhile, Sony greenlit The Tomorrow Children, Dreams, and plenty other strange games. They pretty much let their studios do what they want.
@naruga:
You're that one guy who didn't go "Wtf? Where's Snake and who's this skinny white haired girl?" in MGS2. Literally, the only one. Reedus is fine and we don't need a pretty face.
Agenda? Nah, they just suck. Just look at the Xbox One version, sometimes it hits 0 FPS. Unless they have an anti-console agenda.
No word on the prices, either.
You're what's wrong with gaming. You'd take a mediocre game over a possibly good game just because of the label attached to said games. You also realize that a lot of devs from AAA studios leave their studios intentionally to work on their dream games by themselves, right? So it's possible for those devs to be incredibly talented, but you're letting your obsession with the AAA label prevent you from seeing this.
The big review will probably be Overwatch.
@jmc:
It'd take some serious reconfiguring to get the controls right for a mouse and controller combo, as well as leaving some of the less essential inputs un-registered. Abilities on left triggers and mouse wheel click, switch weapons with mouse wheel scroll, reload with right d-pad, and melee probably on left stick. I guess it could work.
Yeah, they really Britta'd the release, didn't they?
They've pretty much always been terrible with tech. Their saving grace was how immersed you can get in their game(s). Morrowind had a ton of depth in pretty much every aspect of the game and nothing felt trivial. Every Bethesda game post Morrowind has gradually gotten worse at being a deep RPG, but they've each gotten better at being action games with Fallout 4 being their worse RPG and their best combat-centric game. I'd prefer it if they stopped chasing better combat and focused...
@Taunting:
Based on that image makemyeyesrain keeps posting, killer-goat does seem to own an Xbox One, unless he's somehow playing the Xbox One version of Quantum Break on something other than an Xbox One. Could still be lying since it could be someone else's Xbox One and he just has an account on there, but there's not enough information to go off of and we can't say either way.
And it's not contradictory since Mr-Dude was saying kill...
@Makemyeyesrain:
"Sony rolls you in the alley for your lunch money", sounds familiar. Didn't a certain company charge for online play and the usage of apps with no other incentives for years? As weak as some of Sony's recent offerings have been, none of it has been nothing.
Lol, SDF. PS+ already got Bioshock Infinite and RDR years ago, still cool to get them though. Don't get your hopes up about Lichdom: Battlemage though, unless they released a patch (or several), the game runs at an average of 10fps. Overall, a better month than what PS+ has offered recently.
@Lamboomington:
Hipfire is an essential mechanic for fast paced shooters. Aiming down the sights gives you better accuracy but it limits movement and hipfire gives you better movement by sacrificing accuracy. It opens up the possibilities for combat. Powers are cool and all but they don't ever really enhance games as much as good, core shooting mechanics can. The most fun I've ever had with a pure shooter was Max Payne 3 and that was purely because of the tight cont...
@Ioniue:
You've completely glossed over the fact the game hasn't sold as well as previous games. As good as the multiplayer is, if the game isn't moving units as previous installments did, then somebody at MS isn't gonna be happy. Just look at what's been happening to other MS studios who can't make games that sell more than previous installments or proportionate sales compared to how much more the games cost to make. The games sold just as well, but...
I don't see much of Platinum Games in it, strangely. When I think Platinum Games, I think over the top action that plays well and looks chaotic. Scalebound is a lot more tame in this regard and it looks to play a lot rougher than other Platinum games.