@lx On hardware alone the vita is not over priced,it's better than the current iPad and 3ds. What the heck are rambling about,I'm just pointing out that you think the vita is overprice,the vita needs are games that uses its features,beneficial apps and try to have games that fit,quick play intermediate play and extended play.
@chuck Nice try troll,the vita isn't expensive for what it is,spec wise it's better than an iPad at half the price and similar features.Marketing does not ensure success but makes the product known.
I've been to wiki to see how many consoles they both sold,Ms at 67 mil,Sony at 63 mil,if these numbers are right than Ms didn't beat Sony,even with a year head start the difference in units sold is not much.
@Ftw I don't see how,Naughty Dog has always made franchises instead of a games that happens to get a sequel.
@septic Not really,Sony had a sixaxis type of controller for the original war hawks on the ps1.
@snake you know physx is allowed on consoles but not the high end stuff because they're old systems.
That makes no sense as kratos character is suitable for fighting.
@vortis I think people are comparing the overall features to wiiu than the specific functionality of either system.
@Chad there was some legitimacy in the anger of ff being released on the 360.
1.It wasn't developed with the 360 in mind which hurt the way the was to be made.
2.It came on 1000 beta maxes on the 360 and still sold better on the ps3 which meant they should haved kept it exclusive.
If you go to the main page(if it's still there) there is a anti Sony article,now one of them might have been a double post but it was like three of those articles in a day.
The wiiu gpu isn't more advance but efficient,while have better feature than the ps360 gpu,it achitecturally is not that different than the xenos.
@1upgame They don't specify what cool things the wiiu can do,some people said the ps2 couldn't do bumpmapping at a sustainable frame rate but it could.
@irish If you don't like motion controls I understand but I believe ps move can be useful if done right,search iwaggle3d on you tube to see how ps move has been implemented in games
I think they mean in architecture and not feature set,if I'm reading this right,the 360s gpu implemented vliw5(very long instruction word 5) architecture that powered ati first unified shader gpu until the mid range 6 series cards.
@dathreats the wiiu has 1gb for the gpu and another one for the os.
@ allwrong What are you talking about? Pasbr is no ssb clone,it has elements of ssb and Sony was going to release a four player fighter on the psx but it was cancelled in 1998 1 year before ssb,the game name is thrill kill,there's video on you tube.
Oh yeah,ratchet & clank slipped my mind,there was only two socoms on the ps3 and rest were on the psp( different platform ),like I said this doesn't stop them from investing in new ip's.
Sony gets excuse because the supposed "milked" games doesn't stop them from investing in new ip's.
No,no,no,they have their cloak shield engage.
I agree with you but it's not bad if the product in question seems cool but there is not alot of talk about it.
What?there were guns in the onimusha series.
From a hardware perspective 3d didn't do so well,but it allow GG to have slit screen in killzone 3 and motion are not bad if done well it's just dev didn't know or didn't want to use it plus most lack accuracy until ps move and razor hydra hit the scene.