he was mostly a producer after FFV but he did much more than that. He helped in writing the stories and directing the games too. If he didn't like something then that was out of the question, the Team had to remove it.
And the best thing of all. He hated Toriyama. Not really hated him but he often rejected his ideas. Because the truth is that Toriyama is a mediocre developer infatuated with waifus.
the author of this piece and me, we think alike. ;)
FF9 and below were really huge games with intriguing stories but starting with FFX the games became smaller and more linear and its stories simpler and simpler.
but PS3 version lags quite a bit so a PS4 version without lag (I mean, it's more powerful)... How that would even work? PS4 players would have an advantage.
Wonderful 101 looks way better than Pikmin 3.
poor game is gonna flop even though it's looking awesome. ;(
but now they share the same architecture, so comparing them it's even more straight-forward and easy.
I thought I was the only one that realized this. XD
I think this was told in an old article from Digital Foundry but because I couldn't find it I just kept my mouth shut because then I wouldn't have anything to backup my claim. But what you say it's the truth.
N4G is like Youtube, there is no video or comment that doesn't get a disagree or a dislike. It does not matter but it sure is annoying. XD
you know how I know that what you're saying is complete bullcrap? Because of this:
Avalanche Studios: "PlayStation 4 currently beats Xbox One in terms of raw power and has a more mature developer environment."
http://www.edge-online.com/...
On top of it even AMD themselves sai...
that's just damage control. Those "devkits" were running on a Nvidia GTX GPU, Intel CPU and Windows 8. lol
When they crashed the game's went back to Windows 8's desktop. 0_O
http://hexus.net/media/uplo...
dude, there are pictures of the PCs with Windows 8 that were running the XB1 games they showed at e3. -__-
misleading tittle as always...
Enlighten Creator: "GPUs in the new consoles are not as powerful as the most expensive desktop GPUs, but that was also the case at the last transition. It is something of a myth that consoles at launch are usually ahead of the top-end PCs."
"What the consoles always are at launch is the best power per dollar ratio, but if you want more power you have always had the option of going for a really expensive PC." ...
dat cleavage is ridiculous. XD
@Foxgod
Just take the X360 as an example. It uses 512MB GDDR3 with only 10MB of edRam. This right here is the same line of thinking they used on the XB1. The edRam was was there to speed up the weakass GDDR3 but the amount was so low that it didn't work so most devs used the edRam for free MSAA because it was useless for anything else. Anyway, keep reading and you just might realize something....
By your logic the PS3 has the superior set-up because it ha...
the "lowest common denominator" comment is relevant. What you're comparing is just visuals not game design. Yeah, the Xbox 360 had slightly better looking multiplats when it came to frame-rate and stuff but it still was the same game on both platforms.
Example: Developer wants to have 2 enemies attacking you at one point but one system can only render 1 enemy at a time because of the advanced AI, right? Then the more powerful system will still get only 1 enemy e...
this is not new! This is the same old demo from e3 that we have seen like a thousand times already! And here I was all excited because of the stupid misleading tittle... -__-
meh. edit: Her complaints are very generic. You could even apply them to Zelda and Mario and these 2 hardly have any cinematics.
And why is always a female the one making these kind of irrelevant remarks? It's the same with Kotaku's Patricia. Just go and read some of her stuff and you'll be rolling your eyes way too many times with each sentence.
do consoles use the same drivers as the PC? I thought consoles used customized drivers just like the PS3 uses customized APIs.
GT5 looks better because it has less jaggies. GT6 has better shadows, lighting, reflections, frame-rare, more detailed environments and longer draw-distance but it's a jagged mess. =/
BTW, I think the replays are now 60fps, which you can't tell by these 30fps capped video players. And the cockpit-view is better on GT5 if you ask me. If you use cockpit view on GT6 the jaggies are even more visible and not to mention that the cars on the demo have some kind of tint that...
many are tired of hating (like me) so you only see the lovers that mostly started playing FF with FFX when they were 12. But you compare the sales:
FF13 = 7 millions
FF13-2 = 2 millions
and you see that the franchise really isn't that popular, and is actually only the minority who like FF13 and FF13-2. =/
I like what I'm seeing from FFXV though, even if it's an action game, I know they will somehow make it a bit strategic ...