@thehitman you're using common sense, bro, that's not how the real world works.
Companies base revenue margins around quarterly statistics. Based on statistics their best bet for making the most money is during the holidays. Why? Retailers want to be in the black, holiday shoppers want the latest and greatest (even if it's not a good deal). You have lots of impulse buyers, etc,. etc., in the end holiday season = lot-o-money.
It's a tried and t...
meh, I can wait
there are still games in 2012 that need to be played and obsessed over.
nice
DayZ...survival horror saved.
Boom.
Agreed.
Korea aint' taking this BS though. FTC raided Blizz's offices and people are demanding refunds.
Sadly Americans are too fanboy glazed to see that they're being bent over and raped.
This will be the Call of Duty of wrestling games.
Prescripted "epic moments" anyone?
Well, the internetz moaning seemed to work against Capcom:
http://www.joystiq.com/2012...
But you're right, as long as gamers support anti-gamer measures they'll continue to supply us with them. Too bad gamers can't be convinced to give up a few hours of fun for the future of consumer ownership rights :/
If Blizzard didn't release D3 for the RMAH, then why can't those of us who played D1 and D2 offline play D3 offline?
Other games let you have offline and online characters, so why it is so hard for Blizzard to have given us the same option if not for the RMAH?
And you can't say because of piracy because CD Projekt already said that their DRM-free version of the Witcher 2 was pirated less than the securom DRM version of the game.
...
Legit my foot:
http://www.examiner.com/art...
You're not safe playing the game even if you don't want to use the RMAH. All it does is give Blizzard a cut of the former "black market" peddling.
Looks like the real crap just hit the fan. Blizzard better prepare for a nasty PR battle.
False.
Only reason Blizzard even released D3 was for the RMAH...if it didn't have the RMAH I doubt we would even be able to play D3.
There was a lot of crap surrounding the whole thing that just made the production process crap.
I sure hope they learned their lesson and keep it simple this time around.
@CaptCalvin well Arma is in an open-world environment, so it's rendering way, way, way more than CoD.
You'll definitely have to take down the draw distance and the dynamic lighting effects. Unlike other console-ports you at least get to tweak just about every single graphical aspect of Arma 2.
I found a nice sweet spot where the game still looked good and ran at a breezy 60fps.
No lie, though, it takes time to tweak the game to sui...
So basically, it's like someone saying "Hey guys, I know a lot of you have been killed off stepping outside, but it's all right there is only a pistol-banger out there. There is no sniper. It's safe to go outside as long as you wear a flak jacket."
And then people step outside...
BOOM!
Ahaha, just noticed that BBC news is reporting this. Wow, talk about gaming gone mainstream. 0_o
MW3 is junk dude. Most console-ports run like poop on PC (i.e., poor optimization).
QC + 8GB even with a junk video card is still pretty good. You shouldn't have any problems running Arma, you might have to turn down a few graphic options of course.
It's not that it's "another shooter". I'm actually excited for games like Arma 3 and Borderlands 2.
I think it's the fact that it's probably going to be another boring, mainstream, casual-shooter that we've been receiving so much of over the past few years...another Syndicate-Bodycount-CoD-wannab e game just in third-person.
And then when the game tanks because core gamers are fed up with the BS...all the "industry is dy...
If it's not on next-gen consoles it doesn't matter if it's running on the CryEngine 3, the visuals won't blow us away still being on the dated 360/PS3. Especially while PC games next year will be running Nvidia 680GTX cards and Unreal Engine 4 games.
And if Bobby Kotick said next year's CoD will be 10x better than Modern Warfare 4, I'm sure he's a trustworthy source for that kind of claim, too, eh?
that's correct, they usually run the games on PCs based on Xbox 360 devkits.
360 = easy to design for
PC = reliable way to test the unfinished product without it failing *cough*E32007*cough*