Worth all the awards it earned.
I don't think they ever talked about that mode.
Possible since the bot mode wasn't officially confirmed, but judging from the menu screen - it's included.
Judging from the job listings, you really would have expected an open-world rpg game. Now, I honestly don't know. Perhaps we're looking at an Uncharted-styled SW title.
I guess you can adjust it to whatever feels comfortable.
In all honesty, it's a great refreshing title and I actually caught myself wanting to play more each time. A masterpiece might be a bit too much.
4K ready? Will be a blast. Enjoy!
DICE did state that their engine supported DX12 already, but that the XO version would already use the new API is new indeed.
People will always have something to complain about I guess. If they would have made it mandatory, there would also be complaining. I think they made the right call though.
Let's hope this is legit
@the_infected
I have the feeling it's already in effect
Procedural foliage is a feature that is available within the Unreal Engine 4, and as far as I know, not tied to the use of DX12. As both the PC version and Xbox One version use the Unreal engine, it would be logical that it's also present in the Xbox version.
I'm experiencing the same as you. The really outperformed themselves with this one.
The last questions of the survey are pretty interesting. I suggest you fill it in as well.
They aren't. Spencer stated that the Xbox remains vital for Microsoft. They are just expanding the system to PC as well.
I assume it will be only one day - January 29.
It's prolly just a mistake from MSI, but it remains a money issue really. Dark Souls came to PC as well right? I know more titles which have been developed exclusively for a console, which ended up on PC after all.
Thats way too short imo
Perhaps Frank O'Connor was right in the end :)
Below Polaris