Where are the Red Steel 2 and Dead Space: Extraction sales to support these "Wii gamers want good games" posts?
DS:E was a rails shooter, yes, but it was a darn good one -- much better than the RE rail shooters, IMO. Red Steel 2... there's no excuse at all for not buying that one, as a serious Wii gamer, IMO. It's awesome.
Serious Wii gamers want serious Wii games. The trouble is, there aren't many serious Wii gamers that don't also own another, more pow...
Dear Ubisoft: Port RS2 to the PS3 and the Move. You *know* its that easy.
The demographics for this sweet game actually exist on the PS3, and even with the limitations of using the Move controller, the game would probably outsell the Wii version.
Sony dumped HS, because they needed to much money to make Heavenly Sword. Most publisher/developer contracts have the full income of the product going toward recouping the publishers expenses (i.e. the dev costs, after cost of goods, etc.), and when that's finally recovered, the developer sees a portion of the remaining income as royalties.
Ninja Theory never saw royalties on HS, because they spent WAY too much of Sony's money to make it, and it didn't perform well enough to rec...
If you take a look at some of the GDC talks about how modern console games squeeze so much out of the console, you'll see that the levels are very carefully constructed, from a technical standpoint. They are lightmapped, occlusion mapped, etc. All sorts of stuff that makes them run efficiently, in addition to playing well.
Its pretty hard to tell how much memory a level is going to use until these things are accomplished, and console memory budgets are extremely tight, unlike P...
Honestly, I have my doubts any FPS can best the MAG experience anytime soon, unless its BF3 on the PC, or MAG 2 itself.
I actually did a side-by-side of BC2 and MAG in multiplayer recently, to compare the graphics, and I was surprised -- MAG is actually better looking. BC2's graphics take a severe hit in their multiplayer game -- but then again reviewers see the SP campaign and somehow don't notice the diff in MP, then claim ones graphics are superior to the other. BC2 animatio...
It's just a plain ole 2.5" SATA2 drive inside that thing. It'd be easy for MS to make dev drives with plug-in functionality (for any drive), but not sell them to the public.
They sell you a proprietary drive + interface to make money. Its not some physical limitation of the 360 hardware. It's MS, trying to squeeze more money out of their customers. They don't want to sell you the HDD attachment that people like Major Nelson probably use. They want to sell you a locked...
...may be poor relative to its competitors, but the sheer number of people who have purchased it, and not yet purchased BC2 or MAG, amounts to a heckuva lotta people who have no choice but to play MW2.
There's your MW2 playerbase. Folks who don't yet have the money to buy a better game for themselves, or don't care to pick up another shooter so quickly after MW2. The sales legs of MAG and BC2 may be heftier than normal until Halo: Reach is released, thanks to slowly defecting...
If you look at BF:BC2 in MP (not SP) the textures, animations, even the level of detail on the models is downright terrible compared to MW2 -- heck, MAG is, frankly, a lot better looking, in MP, than BF:BC2 is.
Yet people dig BF:BC2. I think that's proof once you reach a certain level of graphical competance, its all about the gameplay.
Frankly, its kinda mysterious that people aren't migrating to MAG. Looks and plays better than BF:BC2 in MP. Its only the SP ...
DS games are made for under $500K on a pretty regular basis. That's why there are so many of them. That doesn't pay very many people for very long, or buy them much in the way of office space, computers, licensed software, etc.
Basically what I'm saying is that Nintendo is upping the bar, and its going to be high enough that the little guy can no longer compete. In a sense, this was inevitable -- but by including BC on the device, Nintendo has chosen to make HW profits, and ...
I think you guys are gonna be pretty underwhelmed by the 3DS if you're expecting stereoscopic 3D from it.
It has a gyro and maybe an accelerometer in it, I'm thinking. It has a much fancier processor, I would guess, so its 3D rendering is far better than the DS/DSi.
You've be able to use it as a VR device in some games (by using IT as the goggles), but other than that its just a DS with some new, faster, guts. Contemplate the 3DS being your window onto a 3D wor...
Here's the problem:
(A) Lots of DS/DSLite in the world... not a big deal.
(B) Lots of DSi/DSi XL in the world... kind of a problem, if you want to use the extra horsepower of the DSi (it has way more memory and 2x the CPU clock of the DS, you know), but don't want to exclude all the (A) consumers.
(C) new 3DS on the horizon, with even more horsepower. If you don't use it, 3DS owners probably will not buy your game over a competitor who does use th...
For ages the dwarves have carved out an existance, in this, the fabled Mount Dwarven Lodestone Cashcow. Now, they can carve out your wallet, and you too can mix it up with the bearded dwarven ladies deep inside Mount DLC.
Kinda lacking variety.
Halo sequel (okay, its a prequel), I kinda feel like I been there. I may not bother unless it has something new, or is exceptionally well made in MP.
SC... gameplay better be way better than the last couple SCs, I think I'm gonna sit until the reviews come out.
Crackdown 2... that one I *am* excited for, I loved Crackdown. Kinda looks a little... different though, this time around. If they change the game on me, I may pass...
In FF7, almost every scene you saw was hand-drawn. Pretty much only the characters, and critical objects, were 3D.
Making those backdrops as traversable 3D art would cost a freaking fortune. It'll never happen.
Lets do the math:
39K PSP-3000, probably sold at $10 profit, tops. = $390K (retail probably takes it all), $0 after retail.
1K PSP Go, probably sold at like $100 profit = $100K (retail probably takes half), $50K after retail.
Future profits from PSP-3000: 3 attached software units @ $30 each avg = $90 retail... which is probably like $12 profit for Sony, after cost-of-goods, the retail cut, and the publisher cut (which there isn't, on Sony 1st party games, which is wh...
I have to laugh at all the "SOCOM 4 only aims" comments from the h8rs.
Take a look at Metroid Prime 3. What, exactly, besides point/aiming, does this, the highest rated shooter on the Wii, do again?
Take a look at RE4: Wii, and CoD4 Reflex... sure they have some pretty lame melee and reload waggle... what else cool do they do again? Oh that's right you can shake off zombies with waggle in RE4 Wii, too. Wooo.
Shooters are all about aiming. It...
The maps in MAG have lasted a lot longer, IMO, than the maps in most MP shooters. They're huge, and they change a *lot* from battle to battle, just because the battle pans out differently.
Its strange to hear the perception that MAG "lacks content" when all it really lacks is a brief SP campaign. As far as MP goes, I find it much easier to invest hours and hours in MAG than MW2 or even BC2, and I still find the maps more interesting.
When new maps come, t...
Unless its a multi-move bundle, it seems pretty obvious which titles are going to be bundled -- unless a whole slew of new single-Move titles are announced shortly.
Halo 3 had something like 133ms of controller lag. I don't think the Move is supposed to be *faster* than current retail games -- I think Sony stated it was less than 1 frame extra.
Thus, if DF is guessing that the demo has 133ms input-to-onscreen lag, well, that goes to show that its just as good as a regular controller in many games, according to their own articles, right?
I was pretty sure that the "100ms" Natal lag was lag *on top* of regular contr...
You guys need to read up on just how much profit each unit of software makes on the Go, and how much profit, relative to the UMD unit, it makes, before you claim the Go is some sort of "flop".
Without the retail cut, manufacturing costs, and shipping costs, the software is phenominally profitable for software publishers. If the PSP Go was better than 1:5 units sold, relative to the PSP-3000, te 3000 would probably be dead already. I'm not exaggerating. If the game ...