I believe he's talking about bots in MP play. While Brink has SP play, I think it's actually just MP vs bots, much like BF1942, Quake 3, and their ilk.
Bot AI has gotten pretty good over the years. It's pretty hard to distinguish bots from humans in BF1942, Q3, UT, etc already -- the names are usually the clearest indicator.
He's NOT trying to say that there are deep human characters in the game, and that their actions and animations will be convincingly human.
The numbers posted reasonably are completely comparable, since most XBL users, who were counted in the tally, were Silver users, not Gold.
Honestly, if you subscribe to Qore, you're practically getting the same thing as what paying for XBL gives you -- some extra demos and stuff to watch and play. Cross-game chat is nice for some, but that's pretty much the only other thing.
Games like Too Human belong on the list, along with Lair, Haze, anything Halo, Call of Duty, etc.
LBP does NOT belong. It was hyped, but honestly.. it deserved it.
IMO, MAG doesn't belong on this list so badly, that I propose it goes on a new list: Games most deserving of hype after they launched and proved themselves worthy of more hype.
I'm not sure why this guy thinks 20 fps is a good framerate, for a couple characters and some rain, on a small city street with clean square buildings.
The thread workload % looks... wrong. What on earth could even be keeping all 12 HW threads so busy while doing these, relatively simple, things? Its almost as if some threads were just spinning, and they were counting that wasted time in the workload.
Anyone and their dog programmer can kick off a thread to do *something*. Making a game engine that does something interesting on all cores at once, while maintaining the sequential order necessary to run a game loop, is the trouble.
Multiple threads/core are useful for some stuff... but if you need to, for example, know the position of a character in a game world, to know where the camera is, and you need to know where the camera is to know where to start culling geometry for ...
Natal is cool, but it requires a lot of CPU muscle to operate well. Hence the low image resolution (640x480) and low refresh (30 Hz).
It is *capable* of higher rez, and higher refresh rates... but you wouldn't have any CPU power leftover for a game... so we're not going to see it, as 360 gamers.
You might see it on a PC, in the future, however.
@zag: Sorry bud, writing a game engine takes a LOT longer than "a couple months at most". Most game engines are between 500,000 and 1.5M lines of code, according to GamaSutra -- and you know they didn't just sit there typing it out, like it were some transcription job. If your theory was true there would only be a couple game programmers in the industry, and they'd just move from job to job every couple months, writing new engines.
Most serious games studios have d...
Sadly, they will have to rewrite stuff from scratch, or use a licensed engine (like UE3 or, more likely, Frostbite) in order to make a new game anytime soon.
I'd wager they'll use Frostbite for their first title, while they work on re-creating their new engine for the next-gen of consoles, so their first title will probably not be a graphical landslide of awesome.
Then again, joining forces with DICE may make the future Battlefield and new-CoD-whatever-they-call-...
0.73 * 360's 39.22 = 28.6M
0.78 * PS3's 33.79 = 26.4M
Pretty close.
You have to consider that the US is actually one of the *least* connected countries in the major console market regions as well, however. The fact that the PS3 is leading in Europe and Asia helps its online numbers, more than the 360's lead in the US does.
If you have had multiple new consoles, X360 and PS3 both, die on you multiple times... its not the hardware that's the problem in your home.
These machines need room to breathe. If you keep them somewhere where they cannot get anything but re-circulated hot air, you're asking for trouble. Particularly with the 360.
Put something on top of your vertical phat PS3, over the vents? Its gonne choke. Put something right behind your 360, or position it too close to ...
I many contexts, it is completely appropriate to do so, where the cutscene does not need to smoothly flow into and out of gameplay.
As Remedy stated, in these scenes, the character is closer to the camera, and thus more model detail is warrented. While they're at it, they may as well do some expensive post-processing to make it look extra good. Good games are all about user experience, not fanboy graphics comparisons. The model detail is lower during gameplay because a highe...
This accessory suffers the same issue the Move and Natal suffer, relative to the Wiimote.
They didn't ship with the main device.
I don't think Sony and Nintendo need to worry.
Natal is a gimmick, yes, but that's its purpose. It's a toy.
It can be fun, with the right software. You cannot expect it to work wonders, priced between $50 and $100. What MS was saying about it "revolutionizing" the livingroom is probably BS, sure... but it still might be fun for a few games created specifically for it.
I think most people are more upset about the hype train MS started at E3 last year with Natal, than they are with the device itsel...
DD didn't hurt the Go at all. Pricepoint did. You could claim that DD influenced the pricepoint set by the retailers, but that's as far as it goes, regarding DD's negative effect.
UMD is dead. It'd be foolish of Sony to continue supporting it, IMO. DD will be fine -- the iPod/iTouch proves it is.
...the retailers do. They're the ones who, effectively, set the MSRP, by telling Sony what MSRP they're okay with, and willing to buy units at. I'll bet retail buys those things at prices well under $200.
That said, you're right that its not DD that stands in the way of the Go's success -- its the price.
I sure hope the PSP2 doesn't have a stylus or is a stick-free, button-free touchpad. If Sony can learn anything from these devices, its that gimmicks sell well.
Maybe they can throw a token gimmick on the PSP2 to make it appeal to the masses. If they throw a 2nd analog on, however, I will be in heaven.
@k2d: You know that Soul Reaver has been available for the PSP/PS3, via PSN, for a good long while now, right?
The retailers get a say in what the MSRP of these things are... they pretty much determine it by themselves, with only the "at least this much" manufacturing cost from the manufacturer of the device. If they don't like the MSRP, they tell the manufacturer "we won't carry it". Thus, their say is basically the end-all.
No retailer is going to sell a 100% digital device at cost, which is probably what $150 would be. Look at the iPod/iTouch... they are heinousl...
You guys act as if the iPhone/iTouch doesn't exist.
The next wave of handhelds will be totally DD. Heck, the "3DSi" will probably drop DS backwards compatibility, but retain DSiWare BC, because it'll be 100% DD too, to make Nintendo more money per unit sold.
My 60GB updated just fine... as usual.
I've never even heard of an update bricking a PS3 outside of these random news reports that come out with every single update.
I have to call BS at this point. It doesn't happen unless you're doing something horribly wrong -- like turning your PS3 off in the middle of the update.