Fastest mirror for me is BigDownload.
I pulled 3.7 megabytes (yes, megabytes) per second from their servers.
Microsoft said something like 50% of Live users had gold. I'm not sure whether or not they factored in trial Gold accounts, though.
In early 2009, Steam had over 20 million registered users.
And darthv72, why haven't you been on Steam? Torchlight is a fantastic game.
If you read the SecuROM conditions, it's actually very lenient and gives the user many options (at least compared to other kinds of DRM methods). If you opt for the disc check you don't even have to do online activation. And you can have the game installed on 10 different computers at the same time. If you want to install the game on an 11th, you'll just have to deactivate one of the 10, either by uninstalling the game or by using a revoke tool.
Not quite all out since the maps are still designed to run on consoles (that's why the max player count is 32 instead of 64) but DICE did do a lot to make this game take advantage of the PC's strengths.
It basically means full access to the Other OS part of the system. Ring 0 is the highest privileged level (where the kernel resides), with each consequent ring having a lower level of privilege.
Proper syntax would have been " >= " :P
Though the equal sign was unnecessary since 260 is not equal to 200.
Anyway, back on topic...
Starsiege: Tribes.
And that came out in 1998.
The Mako controls were fixed in the PC version of the game.
The wait was less than a month.
Yeah, I was worried that they'd streamline the game a bit too much. Oh well, it'll still be a fun game.
Yup, it's been confirmed to support DX11 on PC. Also, higher player counts, 3D support, Squad Rush gamemode at launch without having to pre-order at GameStop, and more.
This is a pretty fun game. There's a multiplayer demo you can play.
No way StarCraft 2 is releasing in Spring 2010. It's Fall 2010 at the soonest. Beta should be launching soon, though. I'm hoping February-March.
Some interesting armor.
Yes, it is a tech demo. They're showing off the technology--the graphics are just visual aids and are not meant to look nice, and that includes the destruction. Good looking destruction takes a lot of artist resources.
Illogical placement of rooms can be fixed. Again, this is a tech demo meant to show off the technology of procedural building generation.
And this technology can co-exist with manually-created buildings. The purpose of this is to be able to create, in ...
It's a proof of concept/tech demo, not a retail game.
Coded Arms came out in 2005 and was on the PSP. This is in 2009 and is using infinitely more sophisticated algorithms on a PC.
Jade Empire?
Wow. Can't believe this is a browser game. The graphics are great.