Such bizarre people.
Looks excellent.
He's mad about how Bethesda "treat trans people."
I hope it's in keeps with the game's themes of retrofuturism. I want the raiders, the Red Rocket stations, the old music, the pip boy - all of it.
This could be brilliant.
Inventory management is a pain in the ass, and I'm so tired of the carry limit that I'm ready to slap on a mod and call it a day. Sure, I could do a better job at storing and managing weight and I could also abstain from picking up stuff, but then I'd be fatigued by going back and forth to stores to sell it off.
The lack of local maps is an infuriating design decision and the drudgery of fast travel and going from planet to planet really have me sighing.
'Since when have Mark Cerny's opinions been relevant?'
Cue the bizarre umbrage.
Agreed.
Flawed masterpiece I'd say.
Welcome.
To be fair, no location should be Disney.
For Series consoles, just power cycle.
I thoroughly enjoyed NMS for about a solid month when it released and I know Hello Games has put a lot into it. They were going for a lonely, ethereal experience and they did a great job making you feel like a blip in the universe. But ultimately its seamless and expansive nature it is also what makes it so limited.
Sure, you can go here and there, and then over there. But, what *is* here and there and over there? Procedural potatoes of planets devoid of any depth. Once you...
He's right.
You're honestly delusional if you think a game as detailed and asset-filled as Starfield was going to be able to pull off what NMS did with it's procedural potato blob planets.
Indeed.
@Souls
"And so far" would suggest that I *haven't* played through it already but am impressed *so far.*
Yes, I'm enjoying Starfield immensely. You're a touch aggressive over someone else's enjoyment of an entertainment product. Might want to figure out what's making you so ragey and get some assistance with it. Poor emotional development. You're not going to last at this rate.
Who are the racists? How are they racist?
These developers turned the Saints of Saint's Row into a curious quintet that nobody but maybe they themselves could find interesting, fun, or endearing. On top of the dumb changes to the Saints the gameplay was sloppy and disjointed.
It was a mess, but sure, anyone who opposes it is most assuredly a Nazi.
Try not to die.
"Paste" magazine.
Disappointment in familiarity is all well and good, but how many god damn times did Todd Howard stress that this was a Bethesda game through and through?
-Tom Selleck has entered the chat-
He's a traitor to the PlayStation community /s