I certainly hope so. The overly long generation for the 360 and PS3 really held back games for a long time.
Yay! One of my favorite features of the 360 was the ability to play your own music during gameplay. Glad Spotify is being integrated so I don't have to pick out what music I want to keep on a flash drive for the PS4.
Guerrilla games was pretty bad with gameplay until Shadow Fall actually. Killzone 1-3 were mediocre at best in terms of gameplay.
Yes, in fact there's a long history of a big exclusive coming out and then the hardware sales spiked upwards.
It's so dead the PS4 is selling faster than the PS2. Oh wait, that's the opposite of dead...
Don't want them? Don't buy them. Not complicated. It's not harming the industry, clearly there is a want for the games or they wouldn't sell as well as they do. Bitching about something so inconsequential is ridiculous.
I doubt it will be, or that we can ever actually name a "best game ever" because of how subjective that is, but I'm still waiting in line at that midnight launch! Although the ending of Arkham City really pissed me off I still can't wait to play this.
I'm glad Microsoft spent the time making DX12 really good. The PC really needed a lower level API. DX11 was really a nightmare in terms of how much abstraction there was from the hardware.
I don't think you know what "off the charts" means...
The transition in to this generation hasn't been as easy as it should have been. Delays are a VERY good thing right now. Releasing broken games that take months to get fixed is not acceptable and delays help mitigate that. Would you rather play Uncharted 4 soon and have it be broken or would you rather wait and play a finished product?
I played them a very long time ago and don't have them anymore. Wanted to replay them before Arkham Knight and would GLADLY pay extra for a higher frame rate alone. The other graphical upgrades will be a plus as well, but holy crap was the frame rate on the 360/PS3 versions of the game horrible.
Reality check, that's quite a small study when you think about how many people play games. You can't say that 64% of people can't tell the difference when in reality it's only 64% of people tested.
It's not. The whole reason why the Xbone is so big is because Microsoft didn't want any heat/noise issues like they had with the 360. They over-engeneered the crap out of the cooling system and it's really great. No extra cooling is needed and will only make the system louder.
Of course he does. It's everyone else's fault and totally not theirs in any way *facepalm*
That is absolutely not true.
@thexmanone incompatibility doesn't always mean the game won't work at all. Some issues are negligible framerate increases, micro stuttering, increased latency, constant tearing even with vsync enabled, much higher heat and power draw, and games tend to be more unstable. The older a game is the more likely that issues are fixed in driver updates and game patches but that doesn't make SLI an ideal solution.
SLI is a compatibility nightmare. One strong GPU is always a better bet than 2 in SLI. Granted I would love to throw 2 of these in SLI because holy crap would the potential improvement gains outweigh the many negatives.
Actually Microsoft was making smartphones. They were a huge part of the market. They thought no one would want a smartphone without a physical keyboard and that cost as much as the iPhone at launch, they were wrong. There is a video of Steve Balmer saying that too, if you want I can track it down for you but you probably know how to use the google machine.
I knew my sexual orientation before I hit puberty.
The real reason they don't want to release it is because they know everyone's expectations are astronomical and there's a good chance they won't be able to reach them.