...that's relevant how exactly??
...especially since the interface is so clunky and the editing/moving is so slow. That was my one gripe with Forge, and 2.0 isn't any better... and is much more in need of faster movement than 1.0 (and yes, I know you can increase the speed....it's still slow)
The fact that someone actually made a giant Skirmisher is quite amazing. Reminds me of some of the brilliant creations with the Far Cry 2 map creator (which was far superior to Forge 2.0). But to be honest, ...
...about Kinect, actually.
They may be working on a compatibility patch for Move, to release at a later date, like RE5 and HR. As for Kinect, I don't necessarily have to have an entire game built around it. Just give me those graphics, with even a "Kinect Mode" separate from the regular game, and I'd be happy.
The Wii is the LCD of the 3, devs use it's graphics capabilities (or lack thereof) as the basis for all the games. The 360 and PS3 versions just get sloppy ports, with more polys, textures, etc.
As for me...and many others, I'm sure..."exclusives" are only part of the equation. I rarely game on the PC (only if the game supports the 360 controller, in fact), and won't get a PS3 again until The Last Guardian releases next holiday. Even when I had a PS3, I only used it for a few exclusives (LBP, Uncharted 1&2 primarily), as the 360 was the best choice for multiplatform games.
On the 360, I also got to play some great PC/360 releases, like Divini...
...from Sony fantrolls. :o
"You can stuff your "sorry"s in a sack, Mister!"
...my short list would include some obvious choices:
-BioWare
-Rockstar
-Naughty Dog
-Irrational Games
-Team Ico
-Valve
-Bungie
-Bethesda (if they dump the crappy/buggy Gamebryo engine, and use iD Tech5)
Just take the leads, and top talent from each studio, and put them to work on one kickass game. :)
...that you look exactly like your avatar pic...and that's not a compliment. :o
...considering that's all you had to do in previous GT games. :/
You sure it didn't BASS?
Bethesda was one of the first devs to dip their proverbial toe into the mysterious, stinky pool, originally known as "downloadable content". They learned A LOT from the now-infamous "horse armor" debacle (should have just been free, since it was really just for test purposes anyway, and nobody would have complained). After that, however, they picked up where they left off with the other ES games, and released some excellent expansions (as well as some nice add-on cont...
...before uploading to Youtube. Seriously....why the hell would anyone bother watching that, when 1/2 the video shows a black loading screen?
...Fuel of War, which had dedicated servers with 40 players. I'm sure the new graphics engine and physics forced them to make some concessions.
...but Bobby Kotick is still the world's biggest loser. :o
North West Ohio. I'm sure MS has the district managers of every retailer in "NWO" on speed dial, so they can track Kinect sales. /s
I use the Hardline perk, that takes one less kill requirement from all streaks, they go in this order:
1. Spy Plane (after 2 kills)
2. Care Package (after 4 kills)
3. Cobra (after 6 kills)
I love playing Combat Training, and getting my care package set out in the open, and picking off the A.I. as they flock to it...then mowing down 6-7 more with my Cobra. You can easily rack up 50-60 kills that way, in a 15 minute match. :D...
...to work directly with IBM on building a supercomputer based on Cell architecture, that was designed from the ground up for larger RAM configs, and with a custom OS...likely Unix or Linux. Regardless of the "deal" they got working with Sony, I can't help but think this is classic U.S. Gov't budget abuse, where a cheaper, better solution was available. IBM could have helped them build a supercomputer set up like a blade server, but with far fewer individual units than th...
See my comments below vvv
...but Kinect will get it RIGHT. This game should be huge for Kinect next year.