I found it challenging, not 'a pain', myself. You weren't invincible, you had to pay attention to what was going on, but if you applied some strategy, and were willing to retreat once in a while to regroup and heal, it was fun.
Tough enough to keep your attention, but not so tough it was unfair. In I1 I ran into some cheap kills, but in I2 when I died, I could usually identify what mistake I'd made.
Really curious to see what they do with comb...
Yeah, I'm replaying Infamous 1 and enjoying it, but it points out how much the graphics jumped between 1 and 2, not to mention how the gameplay was smoothed out.
Sucker Punch has a history of that, of course. The Sly Cooper games got steadily better, too.
Even if you buy into the whole "war" scheme - which is pretty iffy anyway - it's kinda early to call a 'winner'. The PS3 started off wobbly last gen but steadily improved and its sales caught up to the 360 (and neither one matched the sales of the Wii).
(And I'm saying that as a mild Playstation fan. Microsoft won't just sit around and let the Xbox One languish.)
The gamepad is the Wii U's key differentiator. (Yes, Xbone has SmartGlass and the PS4 has Remote Play but they are not a part of the base system a developer can just assume.) Nintendo *should* be emphasizing the hell out of it...
It did, for several months. You missed out. I1 had some rough spots but I had a great time with it, first game I ever Platinumed. I2 gave a big jump to the visuals, and smoothed out practically all the issues with I1.
I:SS is pretty much a system-seller for me, it's why I want a PS4.
@MestreRothN4G - Actually, when it comes to movie-based games, Alien/Aliens has done better than most. Though I haven't played it, the original Jaguar game is still praised.
I *have* played AvP (1999) and AvP2 (2001), and they were good. Not ten out of ten, but good. I still fire them up once in a while. Even the latest AvP game got decent, though not amazing, reviews.
Compare that to the majority of movie tie-in games.
I agree that I'...
I agree that "hyped" is premature, but "interested" seems fair.
Yahtzee (of Zero Punctuation fame) explained in detail why "First Person Platforming" is a bad fit here: http://www.escapistmagazine...
Basically, "When gameplay is based around acquiring an accurate line of sight, as it is in shooters, first person is ideal... Precision platforming, contrarily, is gameplay based entirely around k...
Well, it matters in the sense that, just as Alien was a different genre of movie from Aliens (horror vs. action), this game is intended to be a different genre from A:COM (survival horror vs. FPS). It's most emphatically not a shooter.
Hopefully it also differentiates itself by having, y'know, some kind of quality. We'll see.
I can see several ways of changing things up. For example, just like in the film, an android programmed to come after you. Also, environmental hazards - you have to repair the life-support system, quickly, before it fails completely.
And something I realized last night. There's a crafting system of some kind, according to the articles. Well, I'd bet you can eventually, in the later stages of the game, craft a flamethrower unit like in the film. And now you've got ...
Who says it's only the Alien you have to worry about? I can think of at least two other hazards - life support failures that have to be repaired quickly, and an android/"synthetic" not programmed with your best interests at heart.
And just a week ago there was this article about how under-the-ocean was underused as a setting in video games: http://n4g.com/news/1408907...
In the old "Freedom Force" game, the character Microwave has a "Clone Self" power. Once you unlock it, it's a game breaker. Energize + half-power dupes = Microwave spam that takes out opponents in seconds.
I assume they don't think the cost of testing on Linux would be worth the extra sales. Probably they aren't taking things like Steam boxes (and Steam support for Linux in general) into account, but it wouldn't be the first time suits screwed up.
You're in a rover, exploring the deep ocean.
Thermal imaging and passive sonar gives you a fuzzy view of the surroundings. Active sonar gives you a nice clear view... but can attract the attention of nasty things in the dark.
Upgrades increase the pressure-rating of your hull, giving you access to lower depths. Also speed increases, up to "supercavitation". Explosives need to be almost touching what you're targeting to do real damage, but ca...
“Do you know how hard it is to take down everyone alive?” Fox states. “And when you do it, you feel like a superhero because you actually did the work.”
Exactly. I much enjoyed playing the good guy in the Infamous games. Even in Festival of Blood, I refused to drain civilians. I finished the game with less than ten civvies drained, and all but two were accidents, pressing the wrong button and such. Felt good to complete it without taking the easy way out.
Okay, when they announced pre-order bonuses before, I was a little underwhelmed, but this is much better.
Or a $300 Steam box. Or - if Valve's willing to subsidize, perhaps - a $200 Steam box?
@Hicken - I didn't say "armor", I said "protective gear". Snipers are kneeling or prone a lot, crawling on broken ground. They have kneepads, and some elbow protection even if it's just a decent sleeve. Ripped nylons don't count.
The user-generated content was an interesting way to address the side-quest issue. It didn't entirely work... but it *could* have. The main issue was that it was too hard to find the good ones. (Yes, there really were good ones.)
SP needed to *curate* the missions. They needed somebody playing the missions, and highlighting the good ones - *every week*, not just every few months. And it needed to be easy to find those choice picks *in game*.