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Realistic physics in games will never catch on. Lara Croft would keep falling over forwards.
CRank: 5Score: 43480

Really plays well on the PC. Incredibly smooth, and still looks really good, even with just a 560 Ti. I can imagine with a serious card it could be this impressive.

4153d ago 2 agree0 disagreeView comment

My problem is I was planning on jumping to a new card this year, to get ready for the retail Oculus Rift. Displaying two high-res game images is going to be VRAM-intensive, so I wanted a 4GB card.

Now I'm really not sure if I want a 970.

4153d ago 0 agree0 disagreeView comment

Does there exist a decent wheel set for PC in the neighborhood of $100?

4158d ago 0 agree0 disagreeView comment

Sure, that 512MB is there. It's just *much* slower to access than the rest of the VRAM. As in, three to eight *times* slower. That's more like having 3.5GB of RAM, plus 512MB of L2 cache or something. Check the numbers - drops from 150GB/sec to 46GB/sec, all the way down to *19* GB/sec.

No one's saying that memory is "off limits permanently". But VRAM is supposed to be immediately accessible to the GPU, and this memory... isn't. So it's memory, b...

4160d ago 0 agree0 disagreeView comment

Actually, you should try to move uncrouched as much as possible; the longer you're in an area, the more the Alien will zero in on you. Save crouching for when you know there's a threat, and running for that last-ditch chance when you know you're spotted and *maybe* you can get to that door...

4161d ago 7 agree0 disagreeView comment

Sure, the car holds 20 gallons. The tank holds 15 gallons, and there are five 1-gsllon cans in the trunk. Sure, actually *using* those last five gallons is slow, but there's 20 gallons. What are you complaining about?

4161d ago 3 agree10 disagreeView comment

@Foxtrot - Actually, it was special (especially for survival horror) in that the alien was unpredictable. No set routes, no 'trial and error to determine the golden path' BS. And the 'set design', the way they nailed the look of the first movie, is quite rare even in licensed properties. So that's two special things right there.

Did it excel in *every* area? No, of course not. I'm not sure any game ever did. But it's not just 'good for a movie ...

4162d ago 0 agree1 disagreeView comment

I can very seldom justify $60 for a game, especially not *every* game I buy. That said, I *do* try to spend extra on games that I'm pretty sure I'll like, because that's the most useful incentive for developers.

Accolades are nice, I'm sure, but if a game isn't profitable, there won't be more like it. So when I saw that CA was putting such care and attention into this project, and taking actual chances with unusual game mechanics, I knew I wanted to en...

4164d ago 0 agree0 disagreeView comment

If it's not important, why aren't the proportions approximately 50/50 male/female?

4173d ago 0 agree2 disagreeView comment

Gee, I dunno if the PS3 can handle Duke Nukem. I mean, it took a 486/66MHz with 16MB of RAM to really handle it back in the day. (Yes, I'm being sarcastic.)

In any case, it's worth it for people to play it today, just to see how far ahead of its time it was. As Tycho of Penny Arcade said: "I shot Gabriel once with a shrink ray, and he used his jetpack to fly out the window like an insect. Fifteen years ago. Still talking about it, about scenarios that to this d...

4180d ago 1 agree0 disagreeView comment

Paid half price just before the holidays. Loving it. If it were a movie it'd win awards for set design. Amazing setting, pacing, everything. They deserve to make plenty of money off this.

Seriously, tell developers you want them to care about the games they make, show some passion, take risks. Money is a great language to express those sentiments.

4183d ago 0 agree0 disagreeView comment

"The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time." —Tom Cargill, Bell Labs

4198d ago 0 agree0 disagreeView comment

The graphics look quite nice. Don't really care about the graphics that much, really. I've got JC2 on the PC, but I mostly play it on my PS3. Still go back to it sometimes, it's a ridiculously fun sandbox. If they just give you more to do, that's cool with me. Nice graphics are just icing at that point.

4205d ago 3 agree0 disagreeView comment

This reviewer went in expecting Fantasia and got Phantasm. Not all games are - or should be - happy power fantasies.

4209d ago 2 agree0 disagreeView comment

@sin7279: Let's check with real developers for a second.

PS4/XBox One games like Alien: Isolation and Far Cry 4 are running at 30fps; on PC, they can run at 60fps or better. (I'm running a GF 560 Ti from more than two years ago, and I'm getting 60fps solid with Alien: Isolation.)

To do real 3D, you need to get 30fps minimum to both eyes, which means 60fps total. That's *minimum*. Ideally you want 60fps to both eyes, so that's 120fps.

4213d ago 0 agree1 disagreeView comment

Glad I grabbed it from the Humble store deal. It's really well done. And yes, they really did make the alien scary. Tense enough that I'm taking it in relatively short doses.

4218d ago 0 agree0 disagreeView comment

I'm willing to spend a little extra to reward a good developer. Looks like what CA did is something I want to encourage. $50 is a bit much these days, but half off and benefiting charity? OK, I'm in.

4221d ago 0 agree0 disagreeView comment

Got more fun out of Far Cry 3:Blood Dragon than most of the big AAA games I've played. And it sold well, too - I can't imagine they didn't make money off of that.

4222d ago 0 agree0 disagreeView comment

@RG_Dubz - Whining? No, I *like* games that let me play at doing superhuman things. Had a blast with the Infamous series.

I was just pointing out that the specific objection of 'realism' is... rather ill-conceived in this case.

4243d ago 0 agree0 disagreeView comment

Fact: 90% of the protagonists in games do things that are humanly impossible. Carrying a couple hundred pounds of gun while leaping forty feet to cling to a hundred-foot rock walls barehanded while regenerating like Wolverine.

But if they didn't have dangly bits, it'd be totally unrealistic.

4244d ago 0 agree2 disagreeView comment