Yeah, I was all set to pre-order... but I can't justify $600+tax and shipping for what is, in the end, a really cool toy. We'll see what the Rift 2 looks like in a couple years.
Right now Sublevel Zero is satisfying my 6DoF needs, but I will definitely keep an eye on this.
Hard to tell, but it *looks* like the phone is being used as a text-to-speech converter.
@Wallstreet37: Dude, he's not insulting your children, he's making points about VR and gaming. The advent of mobile gaming didn't kill PCs or consoles, and motion controls didn't take over everything. Not every video on YouTube is, or should be, a 360 VR experience.
VR makes sense for *some* types of games, not all. It's finally gotten to the point where ordinary humans can (just about) afford the hardware needed to make it workable.
In sh...
No, he said it'd be "in that ballpark", but definitely more than $350. I'm betting $450-$500. I've set some money aside but if it's more than that I'll be bowing out, for now.
Late last year, Palmer Luckey said it would be 'in the ballpark' of their $350 goal, but definitely cost more than that.
My bet is on $450-$500. If it's more than $500 I'll probably have to bow out, but that seems to be 'out of the ballpark', at least to me.
Well, 2016 should be when the 'new process' cards come out, with much smaller gates and more transistors crammed onto the chips:
http://www.rockpapershotgun...
It probably will bump things up noticeably. Of course, Oculus already said a 970 was the minimum needed for the Rift. My system is ready for that, at least.
I just have one worry... originally the PC version wasn't supposed to be out for a few more months. What if it's being rushed? It probably couldn't be as bad as Arkham Knight, but even Just Cause 3 (which I love) could have used some more polish before release. Haste makes waste and all that...
Hope there's an improvement on PC, too. Even loading from an SSD takes a while. But at least on PC you can install mods - the 'no intro' mod is a godsend.
Had so much fun with this game. Paid $30 and don't feel cheated at all.
"If players actually did all of the actions from Half-Life in VR, they’d be fatigued in five minutes."
But hold up - who says that players have to *actually* jump and crouch and run to have fun and feel immersion? Valve is fixated on the HTC Vive and the 'room scale tracking' - which makes sense, in that they are invested in that scheme. But it's not inherent to the VR genre, and there are plenty of practical issues. (Like the fact that Valve's own d...
It's worth it for Monstrum alone. My oldest son played it once and bought it immediately. His younger brothers have been having a blast just watching him play it.
Sure, everything it does has been done before. (Well, almost... the flight suit really is impressive.) But the point is, JC3 does what it does *right*. It's not philosophically profound, it's not intended to push back the frontiers of gaming... it's intended to be *fun*.
You can ding off a point or two for not innovating, if you choose. Knock off another point for still needing some patch polish. (Though I've got a 970 and an SSD, which helps a lot.)
...
I don't feel cheated... but then again, I got it for free with a GTX 970 that I was going to buy anyway.
Ehh... half right. JC2 had a very big map, a lot of land area, but there were many places where not much was going on. But in some ways it was realistic, in that villages and military bases aren't always on top of each other.
On the other hand, while I enjoyed Shadow of Mordor very much, its map is a bit too crowded, and the Orcs have a tiny 'area of awareness'. There's a lot going on, but it's so close together it takes me out of the experience a little. ...
The problem is, OpenGL drivers have gotten completely unworkable - the API's too complex, and bogged down with too much backward compatibility. Nvidia and AMD put in special-case code for individual games, because it's too hard for developers to know what the driver will do: https://www.gamedev.net/top...
Vulkan will change this radically. Vastl...
Mostly, yeah, but check out the difference in the ice surfaces at about 01:18.
There are a few other considerations. The 390 eats almost double the power (275W vs. 148W) and AMD's Linux support is problematic (though Vulkan may change that). Both factored in to my decision to get a 970.
OK, I'll accept "tragedy".
Wikipedia says they're using Open GL and Vulkan (the new, low-overhead OpenGL successor that isn't technically released yet).
Vulkan and DX12 are supposed to be similar in terms of overhead and "closeness to the metal".