Ground to vehicle? What do you even mean?
Alpha tester here: That's exactly how it works. They're pickups around the map, which spawn at random. Once you pick it up you have a short time to use it before it resets.. so you can't pick it up and hold it indefinitely.
There aren't any useful tips in that article really, so I thought I'd add some more specific ones:
- Do all the practice modes! Multiple times.
- Don't always rush to the ball. Let the other team touch the ball sometimes. Treat it like a real game of football. Often the opposing team will bunch up in the corner trying to get the ball and accidentally set you up for easy goals.
- Don't linger under the ball when it's in th...
Problems here. Maybe it is the widespread issue this article is making it out to be.
It triggered for me when I went into the options.
Alpha tester here. The 'mission' we had to play was essentially wave based horde mode in a small area. Waves of Storm Troopers attack and you have to kill them. A couple of times some supply pods are dropped which you have to defend. The whole thing lasted a few minutes and was very easy. At the end it just tells you your time and thats it.
The final version might very well be different, but the Alpha version was very underwhelming.
Its a shame a lot of us testers havent been able to access the feedback forum! There are many things that need to be addressed and there's no way to get that info through to DICE as EA have managed to screw up the website.
EA are already fudging it. I was an Alpha tester and a very large amount of testers haven't been able to access the EA feedback forum (locked out as apparently we don't have the correct permissions). So we've been playing the game, finding bugs and things that need to be improved/fixed, but have no way of reporting it to DICE. (Btw, there are a lot of things that need addressing)
I contacted support and they told me to try logging out and back in again ¬_...
Definitely. It's a completely rage free environment. A breath of fresh air in the shooter genre.
If it ain't broke...
People love the first one and want more of the same, plus new elements. Which this one is providing. How you can say it looks poor is beyond me.
Insulting click-bait title. The author should be ashamed.
It's not even a good movie.
I accidentally pressed dislike. Please ignore it haha. I totally agree with you.
Looks decent, but that HUD is awful. It's far too big and intrusive. Scale it all down and do something about the huge health bar that appears. A very minimal HUD would do wonder for immersion and make you feel like youre playing a movie.
Ridiculous. Everything has to end at some point and now is the time for old gen to be retired. Ubisoft aren't the first, and saying the game looks the same isn't a justification for keeping it on old gen.
Which is why Blockbuster no longer exists.
Bullshit. It's a great game, but certainly not 'A Masterclass In Everything'. Movement is pretty bad, to the point of being off-putting, and combat could do with some refining. AI is also a bit hit and miss at times. Human enemies are particularly stupid.
No No No No NO NO NO NOO NOOO NOOOO NOOOOOOO NOOOOOOOOOOOOO!
Same here. It offers more than native support ever could!
Ditto. I've played almost 100hrs of Witcher 3 and I haven't touched the first two. I haven't once felt confused. It's not exactly a complicated plot.
As for the HUD, I have it turned on and don't find myself over using the map at all.