Hmmm Vice City?HELL YEA!England?Thanks,but no thanks.It would be to similar to IV,rainy and gray colors,no.We need new,sunny,comic GTA and perfect setting is Vice City.
So Gears 2 still holds the 360 graphics crown...AW looks great,especially lighting and volumetric fog but somewhat it apears a bit stiff and everything looks just rough,like low poly count.Dont know but i do know that UC2 looks better.
Yes he says ATM.If you look tech demos that they released ps3 had more problems with framerate,they also show 360 version to the press,and this is said by business director in quote from ps3 magazine.im not saying it wont turn out that way but im just telling people not to jump the gun,we should wait for official DF or LoF comparison.Also he said that he hopes that CE3 GAMES look at top three on both consoles,but that does not mean that Crysis 2 wont look the best on them.Its normal that 3rd ...
Well they said it and they did not retreat it,they only said PC will look the best.That does not mean that ps3 wont hit the celling.And one more thing,those shoots that were released are OLD,new build(shown to press)makes them look ancient.Here,this is the guy who was at the event...
"So I said earlier that I think it's the best looking game I've ever seen. I'm sticking to that statement, but with some added considerations. First of all, I knew there wasn't going to be all...
The problem with this statement is that it wasnt said by Cevat(founder and programmer) but rather their business director,Carl Jones.Im not saying it wont be like that,but those kind of things should be taken with pinch of salt.As alot of you remember what has said director of the team that made Ghostbusters...im sure there is a reason why they show 360 version to press.
LOL what are you saying?It does not make sense.Unified structure does not work like that(devs divide number of vertex and pixe alus) it works like this:when your frame is heavy on pixels like water(also low on vertex)you will allocate all your allus for pixel shading.When you do for example skyscrapers then gpu will alone dedicate necessary alus for vertex and at the same time use others for pixel shading.Thats how it works.While RSX works like this when you render skyscrapers first your vert...
Yes,spus can help with vertex shaders but dont fool yourself if you think they gonna do pixel shading,no body uses them for it.But as you know xenos has very big advantage in vertex shaders in comparison with RSX,spus can help but how many of them are there.You need them for general code(cpu calculations,physics,a.i,anima tions...) post processing,shadowing,depth of field,blur,but you spend alot of them on triangle culling and skinning that RSX really NEEDS.
If its better on ps3,then its ok,ps3 will be confirmed to have more power,but i dont believe this.Its ps3 magazine,they show 360 version,gamespot quoted Cevat saying ps3 is nearly identical to 360 version,their tech director said 360 has easier time with shaders so i would not jump the gun if i were you.
Why to bad?Like you are going to play it...
Gears 2 is still best looking 360 game no doubt,sub-hd game CANT be the best technical accomplishment.
hmm whats that from 1000 to 1170,impressive work MS.
Game is sub-hd,compression does not change native res of game.
Graphics in alpha really,and i mean really look fugly...
Totally agree,you just cant beat driving around Vice City listening to some funny 80s music and looking at beautiful city with neon lights,CANT.
Hmmm Vice City?HELL YEA!England?Thanks,but no thanks.It would be to similar to IV,rainy and gray colors,no.We need new,sunny,comic GTA and perfect setting is Vice City.
And so this is how it begins...folks,forget about MS vs Sony wars,this is going to be one hell of a blood bath :)
So Gears 2 still holds the 360 graphics crown...AW looks great,especially lighting and volumetric fog but somewhat it apears a bit stiff and everything looks just rough,like low poly count.Dont know but i do know that UC2 looks better.
Yes he says ATM.If you look tech demos that they released ps3 had more problems with framerate,they also show 360 version to the press,and this is said by business director in quote from ps3 magazine.im not saying it wont turn out that way but im just telling people not to jump the gun,we should wait for official DF or LoF comparison.Also he said that he hopes that CE3 GAMES look at top three on both consoles,but that does not mean that Crysis 2 wont look the best on them.Its normal that 3rd ...
Well they said it and they did not retreat it,they only said PC will look the best.That does not mean that ps3 wont hit the celling.And one more thing,those shoots that were released are OLD,new build(shown to press)makes them look ancient.Here,this is the guy who was at the event...
"So I said earlier that I think it's the best looking game I've ever seen. I'm sticking to that statement, but with some added considerations. First of all, I knew there wasn't going to be all...
The problem with this statement is that it wasnt said by Cevat(founder and programmer) but rather their business director,Carl Jones.Im not saying it wont be like that,but those kind of things should be taken with pinch of salt.As alot of you remember what has said director of the team that made Ghostbusters...im sure there is a reason why they show 360 version to press.
Yes its HUGE but its still no Just Cause,still its amazingly big,i dont like map to feel empty,thats no no.
6.Best graphics in Open world game on consoles EVAH :)
No,they said on consoles they will look the same,not PC.Of course PC will look the best,but consoles will look amazing no doubt about it.
I would not be so sure...better this:PC>>>>>> ;>>>>>>>&g t;>>>>ps3=360 or in best case for ps3,ps3>360.
LOL what are you saying?It does not make sense.Unified structure does not work like that(devs divide number of vertex and pixe alus) it works like this:when your frame is heavy on pixels like water(also low on vertex)you will allocate all your allus for pixel shading.When you do for example skyscrapers then gpu will alone dedicate necessary alus for vertex and at the same time use others for pixel shading.Thats how it works.While RSX works like this when you render skyscrapers first your vert...
Yes,spus can help with vertex shaders but dont fool yourself if you think they gonna do pixel shading,no body uses them for it.But as you know xenos has very big advantage in vertex shaders in comparison with RSX,spus can help but how many of them are there.You need them for general code(cpu calculations,physics,a.i,anima tions...) post processing,shadowing,depth of field,blur,but you spend alot of them on triangle culling and skinning that RSX really NEEDS.
If its better on ps3,then its ok,ps3 will be confirmed to have more power,but i dont believe this.Its ps3 magazine,they show 360 version,gamespot quoted Cevat saying ps3 is nearly identical to 360 version,their tech director said 360 has easier time with shaders so i would not jump the gun if i were you.