So unrelated third parties are now doing damage control for Sony?
...sure.
Yes, being critical of dudes feeling so desperate as to nude mod a DEMO is the same as saying she needs a burka.
Good grief.
For the love of god, y'all couldn't even wait for the main game.
"Less sex appeal"
To YOU, maybe... 😏
They did. That's WHY the Xbox fanboys are trying to latch onto this so hard.
Holy raging fanboy...
For one, something is not smoke & mirrors if it actually works the way they say it will.
1. He said they could get 8 Tflops worth of computation performance when running 16-bit processes at half floats rather than 32-bit processes at full floats. That is about efficiency, not raw power, and it does work.
2. You don't even know what that variable frequency means yet you're trying to knock it as a negati...
Dude's probably mad because 7 was written by a Western horror writer and not someone from Japan.
Access to patents and proprietary technologies as well as a pre-existing dedicated workforce so they don't have to hunt for more talent or siphon off existing teams?
It's not hard, fam. But honestly, the fact that you actually didn't know Sony's always been about Audio is... kinda staggering. Shoot, audio is literally the reason they got involved with video games in the first place. They designed the SNES's audio chip.
They're also...
Well in fairness, those would be via software, and this presentation was all about hardware...
lol I don't wanna get my hopes up though.
Holy sweet Jesus these are ignorant af takes.
Sony's been all about audio for about as long as they've existed. lmao
Are... are you implying SONY... SONY, of ALL companies... does NOT have decades of audio experience???
Sony is practically run by Audiophiles to the point they'll take big losses in their audio department just to innovate and push new sound tech but people wanna pretend that this'll be nothing special.
OK.
They put so much emphasis on the SSD because it has the potential to fundamentally change the way games are designed by removing roadblocks in development that devs have had to dance around for the last 20 years, fam.
This system has a lot more under the hood than people give it credit for.
For one, it's not actually slower RAM. Having RAM running at two different speeds in a system almost always results in a system downclocking the faster RAM to the same speed as the slower RAM in order to avoid system errors.
So while the Series X will have an advantage in less RAM-intensive programs, anything that requires more than that faster 10 Gigs could actually slow up the works a wee bit.
Gee, the devs or the Xbox fanboy who refuses to admit they're even using RDNA2.
I wonder which I'm gonna trust on this one...
It's about a lot more than just load times, man. It's about the ability to load things into a game seamlessly and instantly with no loss of fidelity. Objects in the distance no longer need to be loaded in at a low res and have the game uprez it as you approach it (which is where pop-in comes from). It also removes several design barriers that developers have been forced to work with for the last 20 years. Even has the ability to lessen overall data usage and decrease the overall cost ...
Bro, this is nowhere near Xbox One levels of mistakes.
Be disappointed all you want, but chill with the hyperbole.
He literally pivots from the legacy logic from the PS4/Pro being built into the chip and the problem arising when you try to play games at boosted frequencies but ok.
Ehhh, yes and no.
It's less the "software" but rather their cut of the software. Bear in mind, the PS4 sold over 1 billion games total, and they get a cut of every third party game sold. PS Plus subs are also a huge source of their income. And both are directly tied to their hardware sales; fewer HW sales = fewer third party games sold overall + fewer PS Plus subs.
So HW sales are still very much important to them.