@BecauseImBatman I found the Super Shotgun and Demon to be a bit op . The Demon spawned too often and the shotgun could kill people too quickly , even when they were armored. One other issue I had with the game was the amount of readily available splash damage.
They should get rid of the loadouts and put weapons on map to make the a game a true pure arena shooter. I'm excited for the full release. I played dozens of matches and never encountered a single camper lol.
Brutal as in gory? It about as gory as Gears of War .
Played the recent Alpha and really liked it, but it need some tweaks. Weapons should be on map, the Demon and some guns should also be re-balanced . The game overall felt pretty smooth and fast.
I wouldn't even call Tony Hawk a flop; Activision certainly didn't invest much money into making the game.
Rare actually did a Perfect Dark XBLA style remaster of Goldeneye, but it failed to release due to a dispute between MS and Nintendo .
The lip sync in fallout 4 looks like it is generated by a software program as opposed to animated by hand.
Fallout 4 is full of fetch quests and tedious minute man assignments.
The Witcher 3 is in my opinion a better game than Fallout 4. It is much more polished, performs better and is more technically impressive.I personally found the Witcher 3 more immersive than Fallout 4 as well.
@Paytaa I think people should start with a plasma rifle (the secondary fire being a pick up) and a pump action shotgun. All the other weapons should be tweaked as pickup weapons. The Super Shotgun is OP it does too much damage for a starting weapon.
The games listed are just gory. Gears of War and Max Payne 3 are way more violent than the games on this list.
Is this an actual PS2 port or is it the HD remaster of the game ported to PS4...
I'm in the alpha and one thing that bugs me is the loadouts. I would rather everyone start with the same weapons and pick up weapons on the map. The Demon spawn sometimes seem to occur way to often. I think movement speed could be a bit faster also.
@NukaCola A new crash game would likely be multiplatform unless Sony were to pay for exclusivity. I find Sony buying the Crash IP or paying for exclusivity unlikely since platformers don't generate revenue like they used to.
People seem to always forget that Sony doesn't own the Crash IP .
@EDMIX lol..There are two users in this article's comment section that love to troll Halo/MS/Xbox.Both complain about games that they don't play and aren't affected by the games' microtranscations.
The thing about Microtranscations is that you don't have to buy them.
Halo 5 is probably at 3 million (with digital).
I sometimes think it might be better to try and sell your IP to another company rather than ask the community for funding. I am a big fan of the first Psychonauts (got a complete OG Xbox copy) and of course I want a sequel. But is 3.3 million enjoy to match the quality and production value of the first game?
Edit: 3.3 million is 1/3rd of the games budget.
I was surprised gameplay wasn't shown at the game awards.