Have you played the PSVR Astro title?
No doubt. They contort themselves into wild and often contradictory positions.
1) Explain to this stupid person what "lool" stands for.
2) I know someone as smart as yourself possesses enough reading comprehension ability to derive how I feel about that particular critique from the quote I included and followed with a list of diverse PS exclusives that people argue are the same because they "fall under the BROAD UMBRELLA of being narrative driven and 3rd person." I added caps this time. Didn't think that was necessary the first...
"There's never been anything quite like Returnal, a big ticket blockbuster with action that would do Eugene Jarvis proud."
There is no shortage of people who would argue that a game like Returnal is the same as Uncharted, Ratchet & Clank, Spider-Man, Ghost of Tsushima and other PS exclusives that fall under the broad umbrella of being narrative driven and in 3rd person.
I find that a bit ironic coming from someone who submitted a hit piece on Mile Morales (that got failed) in response to the Halo backlash.
Reading and watching the previews is what sealed the deal for me, particularly the breakdown of the next gen features. That's something we didn't get from small clips.
I don't see where he's done what you're saying he did, blaming Sony and the fans for the game's performance.
From what I've gotten, he 1) said he took the Metacritic scores hard because that's what matters to Sony when evaluating him as a creative director and deciding whether to keep him on as creative director, and 2) said fans who don't support the game by buying it at the launch price shouldn't complain about not getting a sequel.
I'm a little lost here. Who are you insinuating is doing that?
A few points:
"First he insisted that Sony only cares about the Metacritic score... Then just a few days later, he starts saying that people need to buy games at full price, which is an admission that the game didn't generate the revenue and interest that Sony wanted considering the development and marketing budget behind it - the real reason that DG2 wasn't greenlit."
That one is on you. You misinterpreted what was said by keying in on...
Who said anything about bias?
This comment from a dev who is still with the studio and thus has good reason to want to take the diplomatic route toward potential customers doesn't refute what was said by a different dev who is no longer with the studio and has less reason to sugarcoat his opinion.
You're only helping to make Darkborn's point when you say you're glad to know people can still buy Crisis Core.
@Darkborn
Exactly. Consumers are celebrating like they just blew up the Death Star because a corporation agreed to allow them to still be able to buy stuff from their store. Stuff a lot of people seemed to have no interest in buying before the closures were announced.
I'd prefer to have them available than shutdown, but I do feel it was overblown. Maybe people's financial support for the stores will match their rhetorical support this time. Maybe that was Sony's plan. Whatever. I guess I've been gaming on consoles long enough that the idea of a digital store existing in perpetuity for me to buy titles as a necessity, while nice, isn't that big a deal to me.
I think they were testing the waters with that live price hike, and the reaction was anticipated, with a plan to respond as they did. It's possible PS just didn't appreciate the amount of support out there for the PS3 and Vita stores, but there's something to be said for FOMO driving sales, and more people being invested in the stores after the threat of losing them must be nice for Sony.
Blame Sony for not doubling down on that so-called incompetence instead?
This makes no sense. Excuses, no matter how valid, don't fund games. Period.
I get it. I cancelled my preorder and bought it late. i just think he's speaking more toward a reality than a condemnation of people's reasons for buying later.
AKA "why doesn't the world agree with my subjective facts" articles.
Angelic has been viciously attacking critics of Xbox for years and has only come around belatedly to acknowledging the validity of SOME of the criticisms he attacked people over.
@VersusDMC
No and no. I phrased it that way because the simple answer is "no," but also because it wouldn't be possible outside of VR. VR is integral to the game's mechanics. That's something I wouldn't have thought prior to playing it. I would have scoffed at the notion of a need for a 3rd person platformer in VR.
Edit: @Sully It's a gem!