Killzone before that ... non-negotiable
@Zepty69
Nintendo is on PC as well and even with much better remastering and raytracing (via mods) ~ you just gotta know some stuffs, that's it.
Non-ethical vs life's too short. Go for the pill you want.
Always funny to see these review submissions get helluva traction on N4G but other better written reviews dwindle away without much engagement ...
@DarXyde
Konami has abandoned Fox after Kojima left and has moved to UE primarily.
And you forgot to mention Remedy's Northlight, Capcom's RE and Rockstar's RAGE ~ the third party engine trio, showcasing you dont need UE5 for best visuals. Plus there's still CDPR's Red Engine, getting continuous updates still even though studio is moving to UE.
Crytek is also developing the next CryEngine, id is also developing the next idTech engine, Monolith sh...
^This
Stop the total conversion of industry to UE
# keep proprietary engines alive
Starfield's execution was dated ... but seeing how normal less-interactive games perform with UE5, I'd say BGS-esque games with Creation level of object permanence and scripting will run very sluggishly ... maybe they have to forcefully limit the scope/area ... like Obsidian had to do for New Vegas.
Maybe it's a possibility in PS6 gen, a BGS structure replicated in UE5 ... but this gen seems a bit questionable.
One thing they can do is remake any old title using ...
Yes, exactly... at the end of the day, the amount of pixels pushed might get old but the fun will not (provided not live service)
Better to be publisher's original IP studio than be a licensed one
a DLC that upgrades the stats
[ did people really think Indy was gonna fail? ]
Seems like you weren't reading the comments here, when the Indy game was initially revealed and when the gameplay showcase happened. (the comments are still there, can have a read)
The N4G tune only changed after the review phase.
Maybe EA didn't trust the team/Schofield after Callisto? And maybe the pitch was even inferior to Callisto?
We might never know and can only guess.
wait it was this year ... ?
damn
One is more Adventure focused and restricted and other is geared towards exploration.
The latter will always be more prone to bugs and nuances
*caught not catched
Hope Machingames alternate between other Projects and Indiana ... don't want them to turn into Indiana only studio
That was the point of the comment, lol
To keep the winner a surprise, than spoil it
Quality over quantity is what I'd ask for nowadays
pointless vastness is done n dusted ... all open world devs should focus on details and density more ... looking at you Todd for ES6. No need to expand more than Skyrim. Its aptly big. Just cram in more details.
ow, ok ... then might be able to play it in 2027 ... just in time for Nvidia to advertise it with their RTX 50 Super launch, lol
Hope the Squadron 42's 2025 release target is real.
Given Cloud Imperium, if they target 2025 end, they might be able to actually ship that part of the Star Citizen package by 2026 end. And that's enough for many interested who just wants to enjoy the single-player part of it.
AAA non-Square JRPGs? Hell yea